BM Paint Created by hselaisse (GT - Black Theorem) Supported Gametypes: ONLY ONE GAMETYPE: Paintball. (included) Map Description FIRST OF ALL, I want to give FULL CREDIT to TrueDarkFusion, and his map, TNT Polo, for the floor of my map.I thought it was the perfect fit, and it saved me the first initial step: the planning. Again, FULL CREDIT, TrueDarkFusion. The layout is a square with a LOT of cover, to put it simply. There is a lot of "pop your head out, then shoot, pop your head out" action. Basically there are two ways to play: Either play it as an actual paintball map, or run across to the other side to rush for kills. Let me keep this one short, for now. ON TO PICS!!! _________________________________________________ Overall Pic 1 Overall Pic 2 Overall Pic 3 Special Spawns: if someone camps, shoot the fusion coils on to, sparking a chain reaction. ] _________________________________________________ Again Credit 2 TrueDarkFusion, and be sure to download some of my other maps! Download BM Paint HERE! Download Paintball HERE! Black Mafia: http://trueblackmafia.wetpaint.com/
This is cool, but isnt the energy sword an unfair advantage to the person/team who gets it? But overall it looks like an interesting map.
Actually, the ability to melee gives you two points. If you can get close enough to melee, I felt like you'd deserve it. Trust me, I've tested this map a few times. And also, the gameplay is in 7 rounds, forgot to add that.
ummm who beats people down in a game of paintball? looks reaaly good altho you took the lazy way out and used tnt polo as a base instead of making a floor, it looks really clean. im not a fan of paintball so no dl sorry, but it is a really cool looking map. 4/5 but srry i dont really care for these maps
whats with the sword that retarded for paintball. isiny every thing like instant kill with a plasma pistol? if you had a sword you would be like a kitten vs a tank... other than that you need to work on your interlocking. still cool i guess...
Actually, i thought that if you could move around the map fast enough, it would make for some really cool strategies. also, there is NO interlocking (besides the floor and walls). In fact, the map was mostly made with non-interlockable objects, to give a more realistic feel.
Oh, and to Shade9595: I know how to interlock AND geomerge. This is my seventh or eighth completed map (third on forgehub) and I would appreciate it if you would NOT judge me.