As always thanks for the comments and compliments on my map. I'll take your suggestion into consideration too when I'm making version 2.
Bah, the maps is neat, well organized, but the weapons are crouded, and there is barely any places to go to. 3/5
I've just come across this and I have a few suggestions to really improve this map. I hope you'll take time to consider these: -For the third floor, interlock the walls so that they are barrier short high, it would look very neat and would greatly improve the tactical side of the map -Try adding more cover to the center. Make something creative, merge a lot of angled boxes, make a tunnel, place fence walls, etc., be creative -Remove the warthogs and mongooses, if you really want to, leave one mongoose for both sides. Otherwise, the map is thrown off balance wise. -Make the side ramps more accessible. Add geomerged single boxes or crates. Hope this helps, there's more I see but may be someone else will give you more suggestions.
What's there looks good, but it needs a lot more to it. I only see one entrance to the buildings, so there's no where else to attack from. Think of every building in Halo multiplayer maps. They all have several entrances and interesting shapes, try to work from that. Peace.
I think this map is very intense for ctf. Also, I can see why people are saying to add more cover, but I think that if you add too much, it could get in the way of the warthog. (which is a great addition by the way!) And to everyone one saying, "Oh noes, needz moar introlocking!!!," I honestly think that if a map looks fine and plays great (like yours), then whats the point of adding interlocked objects, ya know?
Thanks for all the comments and suggestions once again! I'm glad you all like my map. I'm also posting to tell you guys about a few of the things I've already done with version two: -Removed both warthogs -Removed two mongooses (Only one on each side now) -Center mountain type area is now a platform that has angled walls geomerged into the ground so you don't have to jump to get up. -Two open double-boxes put in -Two trucks and two forklifts put in -Barriers put in near mongooses -Wire spools added for cover in some places -Weapons that weren't in a base were moved to a different place, but generally sorta close to were they were before. -Less spammy weapon area. After a few tests I think the center area has enough cover, so all I have left to do is merge the third floor walls down a bit and add some objects like active-camo into the walls of the bases to make it look nicer. So version 2 of Retaliation will be out no later than September 25th, but will definitely come out before then just because I want to make another map for the Halo 3 Anniversary.