Retaliation

Discussion in 'Halo 3 Competitive Maps' started by i is greeks, Sep 16, 2008.

  1. i is greeks

    i is greeks Ancient
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    Retaliation
    Created by i is greeks

    Preview: --.http://www.youtube.com/watch?v=qA3GgoKchWcBase: Foundry


    Supported Gametypes:


    • Assault
      Capture the Flag
      Infection
      Juggernaut
      King of the Hill
      Oddball
      Territories
      VIP
      Custom Gametype(s)

    Story:

    Before the war against the Covenant began, before the Spartan project, these bases were made to hide parts of the Arc. Marines were sent in to defend each base against any attackers, but after waiting for years with no attacks the marines started to attack each other. Now one final set of Spartans are now sent in to take control. Defend your base, its time to retaliate.

    Description:

    -NOTE!-
    If you watch the video, I suggest you watch it in High Quality so that it looks nicer, and runs smoother. Also, even though you can't see the merging and interlocking in the pictures there is merging with some parts of the floors in the bases. :)

    Two bases on each side of Foundry, that look similar to the Blood Glutch bases. Each base has a ramp to go up one floor, and on that floor there are two staircases that go up to the top floor. In the middle of the map is a small hill. On the side closest to the garage doors, there a tunnel on each side that leads up to one center area. On the other side there is a small building that can help suppress fire while walking around. The map uses object merging and object floating.

    Weapons, Equipment, & Vehicles:
    Rocket Launcher x1 (45 second respond)
    Shotgun x1 (60 second respond)
    Plasma Riffle x1
    Energy Sword x1 (60 second respond)
    Brute Shot x2 (Low ammo)
    Carbine x2
    Double SMG x2
    Battle Riffle x2
    Magnum x2
    Needler x2
    Assault Riffle x2
    Sniper Riffle x2 (Low ammo)
    Double Plasma Grenades x2
    Double Frag Grenades x2
    Bubble Shield x1
    Trip Mine x2
    Power Drain x1
    Double Mongooses x2
    Warthog x2

    Forging 101:

    [ YES ] __Floating Objects
    [ ___ ] __Instant Respawn
    [ YES ] __Immovable Objects
    [ ___ ] __Timed Map Events
    [ YES ] __Effective Spawn Placement
    [ ___ ] __Gravity Lift Techniques
    [ ___ ] __Objects Placed in Water
    [ ___ ] __Used Symmetry Option
    [ YES ] __Interlocking Objects
    [ ___ ] __Objects Merged with Map Geometry
    [ ___ ] __Unlimited Budget Glitch


    Base A
    [​IMG]

    Base B
    [​IMG]

    Side View 1
    [​IMG]

    Side View 2
    [​IMG]

    Eagle Eye 1
    [​IMG]

    Eagle Eye 2
    [​IMG]


    Download Retaliation
     
    Gollygeeanelite likes this.
  2. SilentStrike082

    SilentStrike082 Ancient
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    My friends and I just played this and we all agreed that it is a fun map to play on, we also liked the weapon placement, overall this was a fun map 5/5
     
    TheDarkKnight05 likes this.
  3. EGP

    EGP Ancient
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    Looks very clean although there is not interlocking or geomerging whatsoever that I can see. Capture the flag could be really fun on this map but you are going to have too add more cover throughout the open parts of the map.
     
  4. i is greeks

    i is greeks Ancient
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    Thanks for downloading, and your comment! :)

    I'm glad you guys liked it! :D

    Hopefully this wont end up being a double post but...
    Even though you can't see the merging and interlocking in the pictures there is merging with some parts of the floors in the bases. :)

    Also, I am definitely going to add more cover for the next version of the map. :)
     
  5. Kitten X

    Kitten X Ancient
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    Like the idea! On the downside I don't see much interlocking; not that no interlocking is a bad thing, but it would make a great addition to your map.
    3/5
     
  6. EGP

    EGP Ancient
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    Ok, but before you get an infraction, I would add that post to the one above. You can edit your posts. I didnt see much of the interlocking but Im sure as you said there is some inside. Im not trying to sound negative, this is a nice map ;)
     
  7. i is greeks

    i is greeks Ancient
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    I should probably go take some pictures of the merging and interlocking because there is merging and interlocking on the map. :p But thanks for the comment and compliment on my map. :)
     
  8. Phoenix619

    Phoenix619 Ancient
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    Very nice map, but with some more cover it could be Great. Do you know when you might be releasing a version 2?
     
  9. Dyepb07

    Dyepb07 Ancient
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    Though the layout seems very basic the map actually looks fun, ill download and try it out, it could use more though.
     
  10. i is greeks

    i is greeks Ancient
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    To Reply to Phoenix619:
    Thanks for the comment! I plan on adding more cover and objects to version 2 this week so version 2 will most likely be out in two weeks at the latest.

    To Reply to Dyepb07:
    Thanks for commenting and downloading! Also I will be adding more soon. :)
     
  11. xpistolxwhipper

    xpistolxwhipper Ancient
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    yeah, cover is the only thing that this map needs. 4.5/5 until cover, when there is cover, easy 5/5
     
  12. Boyle06

    Boyle06 Ancient
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    welll the interlocking was pretty good but u have to interlock in all directions not just 2 sides all four... but the video was really good not for sure i liked how they pointed out all the weapons... the bases and all look REALLY GOOD i would put something more in them tho... more in the middle and a little eye candy... like oversheilds and custom power ups in the walls :> or something... looks good othewr than that weapon layout is a 4/5 might have overdone the POWER... but that is typical... nice job 4/5
     
  13. crazyzebu

    crazyzebu Ancient
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    The bases look great and everything is very clean and smooth. I'd suggest adding some more cover to the central area. I think this is a great start to a map and I hope that you decide to improve it. I look forward to the next version.

    keep forgin!
     
  14. i is greeks

    i is greeks Ancient
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    Thanks for all the comments and suggestions everyone! I hope you have fun on the map if you download it! :)
     
  15. A SouthPark Kid

    A SouthPark Kid Ancient
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    Wow looks nice a very good map 5/5, i really like the aesthetics, aslo i think the gamplay is very good. Nice job on making it syymetrical definitly added on to the map.

    I really liked the two towers. Also the videos great, i luv how you made it pause and name the weeapon that contributed alot. Great video.

    Map reviewer:
    Overall:5/5
    Gamplay:5/5
    Aesthetics: 4/5
    Symmetrical:4/5
    Video: 5/5

    Nice job
     
  16. Jebus1001

    Jebus1001 Ancient
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    Um I dunno if all the pictures were up yet when you guys posted but you can see a lot of interlocking in the floors (bridges) of the bases...

    Also, I would suggest geomerging that centre corner wall so that you can walk smoothly up and down it, instead having to jump. Cover is a must or those snipers will tear apart anyone left in the open. Try and build a more complex/bigger centre structure (to possibly connect the two side bases although that isn't necessary)
     
  17. i is greeks

    i is greeks Ancient
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    My map seems to be getting a lot of good reviews, thanks everyone! I will definitely using the suggestions for the next version. :)
     
  18. Mace

    Mace Old Tyme
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    the bases are to closed off need more intrances, or becomes to campable,
    the boxes should be flipped on the ramp and the entrance bridgees need to be flipped
    the center looks like a slaughter field, needs more cover mabey not horizontal as much as over your head cover
     
  19. i is greeks

    i is greeks Ancient
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    Inside the base there really isn't any place to add another entrance but I'll try to see if I can make a way to do that. I don't know what boxes your talking about that need to be flipped because the only boxes that are in the right direction are open boxes you can go into. The head cover idea is actually something I didn't think about so thank you for that idea! :)

    All in all, thanks for the comment and suggestions! :)
     
  20. Skittle085

    Skittle085 Ancient
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    I watched the video and I'll definately download. Overall, the map looked very clean and smooth, despite the minimum interlocking. Like everyone else as has said, and as I will say to for the point of emphasis, more cover would be nice. Perhaps maybe if you also slightly geo-merged the corner walls in the field, it'd make that particular area run smoother.
    Overall, 4/5. Sweet, man.
     

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