Zero One Created by Joony Joon (co-created by EliteWolf118) Supported Gametypes: All gametypes supported. Map Description This is symmetrical map compatible with all standard gametypes. There is a large center structure from which a series of bridges in three tiers extend to interconnect with 8 smaller structures. There are plenty of spawn points, most of which aren't visible in the screenshots. The map is pretty free flowing with multiple paths to all sides, both vertically and horizontally. Weapons & Equipment (Respawn Times) 2 Carbines (45) 2 Sentinel Beams (60) 2 SMGs (30) 2 Spikers (30) 2 Plasma Rifles (30) 1 Shotgun (120) 1 Mauler (45) 4 Plasma Grenades (10) 2 Firebombs (10) _________________________________________________ Center 1 Center 2 Corner 1 Corner 2 Ground 1 Ground 2 _________________________________________________ Zero One (Download Link)
well, the interlocking looks good. in the middle, is that an over shield, and an invis? that would terrible halt gamepley adn make it a spot for everyone to work for, and surely lose if they didnt make it. but if youve tested it and everything is balanced, then im sure your fine. this looks good for a first map post, nice job.
Looks like another map I have seen before I know the guy who made it but I just can't put my finger on it, anyways good map but this does look a bit stolen, (not saying it is).
It's both an overshield and invisiblity, but the overshield negates the invisibility - I combined them for the sake of changing the color. This is also not my first map post. Thanks. If you find it, let me know. I was making it up as I went along and didn't intentionally copy anyone's specific design.
Did you use the budget glitch on this map? If not, get rid of the overshideld and invis in the middle and make a v2 with a balanced MLG weapon set and you've got yourself one hell of an MLG map. This really looks like an amazing MLG map and I'm not even that fond of MLG. It's got a unique layout for MLG games and looks like a nice free for all map.
No. High ground controlled = win game. Any nades you'd lob onto it from the lower ground would go over it and hit the other side. Weapons are unbalanced. No, I'm sorry, 3/5. Originality does not make it good if it doesn't play well.
Pretentious. You haven't played on it. There aren't any medium range weapons up high. The weapon closest to the top is the plasma rifle. The weapons most effective for controlling the top area - carbines, sentinel beams, shotgun - are all ground level. I'm not sure I understand passing final judgment on a map you haven't even tested. There's a lot of that going around here. If screenshots were enough to rate a game... well, nevermind. Still, it might be a good idea to build something atop the middle of the center structure to throw grenades at. Thanks for the "advice."
Whoa, an octogon, my faorite shape. your interlokcing is really cool, and you have a nice layout, but it looks like if ya get stuck on the ground your as good as dead. So maybethrow some more ways to get up there. The aesthenics are nice with some sweet structures, im diggin this map
that has a really nice layout... im loving the looks of things... dont take pictures in forge lol doesnt look that great... smooth interlocking... nice job... 4/5 i want to see more maps from u...
I'd like to go back on what I said earlier. The map is aesthetically pleasing, though bare. The only major problem I see is that the map is unbalanced. You see, if all the weapons are on the bottom floor, which is where players spawn, it's simply a matter of controlling the top and dying infrequently.
There are also weapons on the bridges - something you might have discovered by downloading and exploring the map. The weapons best for controlling the top are ground level, so there's incentive for coming down.
Hmm, a very nice map, obviously the creator is good with angling objects. I am just wondering whether or not the gameplay is balanced because I see a bunch of powerups used, but I think those are for aesthetical purposes and are inaccessible. So I give you a plus on that! This whole map is designed with epicness in mind, I want to see more maps like this one designed by you! 5/5, Cause it looks sweet as can be while being symmetrical.
i played it , i liked it , its kinda for those people who want big action games you know , i enjoyed it on king of the hill mostly
Thanks. All the powerups are just for aesthetics and can't be accessed. I'm in the process of removing the Overshield from the top and replacing it with more scenery. I'll have an updated download link and new screenshots soon.
zomg. that fence wall thingy is sweet with the sword in it. the middle looks cool to. i like this map becasue it has lots of ways to go from point a to point b. ill definately dl and play altho it seems a little bit empty for some reason. 3/5 but still you got a dl
The huge structure in the middle is what really makes this map as original as it is. I like the interlocking in this map, its set up really well. Also Im glad you used multiple bridges to help players move from one story to the next good job
I think that the overshield and invis are there for aesthetic purposes only and will not affect gameplay. I'm not sure though. I like the map. The interlocking and layout look pretty solid and the gameplay looks like it would be enjoyable =) I dont like those little divits in the interlocked boxes but I guess you probably did that on purpose. I like the weapons that you have added!