Heroic DLC Cymbaline

Discussion in 'Halo 3 Competitive Maps' started by Xicemike, Sep 14, 2008.

Thread Status:
Not open for further replies.
  1. Xicemike

    Xicemike Ancient
    Senior Member

    Messages:
    128
    Likes Received:
    1
    Cymbaline
    Created by Xicemike

    Supported Gametypes:
    Slayer
    Oddball

    Map Description
    The Cymbaline is a Holy Place, where The Pillow of Wind is located.
    The Pillow of Wind is a Grave to the Prophet of Truth.

    The Cymbaline contains of a temple, A High Level
    A Bridge to a Laser, Alleyways and lots of cover.
    It's interlocked and has floating items.
    Made Completely by Me, Xicemike.
    Awesome for Oddball, which spawns on the Pillow of Wind, The Temple and Bridge.

    I put alot of work into this, hope you like it:)



    _________________________________________________

    Overview 1
    [​IMG]
    [​IMG]

    Alley
    [​IMG]
    [​IMG]

    Pillow of Winds
    [​IMG]
    [​IMG]

    Back Part
    [​IMG]
    [​IMG]

    Bridge and the Sniper Spot
    [​IMG]
    [​IMG]]

    Bungie.net : Community : Forum Topic Listing : Forum Reply Listing
     
    Elkan Viel likes this.
  2. EGP

    EGP Ancient
    Senior Member

    Messages:
    4,037
    Likes Received:
    1
    Looks good its kind of open though. I like the way you have three stories on this map, it makes the gameplay a whole lot more fun. I would work on the interlocking and the flipped bridges. I would like to see it more smoother.
    good job tho
     
  3. vinco onmia

    vinco onmia Ancient
    Senior Member

    Messages:
    346
    Likes Received:
    0
    I was wondering whether you meant to say "pillar of wind" instead of "pillow of wind." I am simply wondering if i am mistaken.
     
  4. Elkan Viel

    Elkan Viel Ancient
    Senior Member

    Messages:
    386
    Likes Received:
    1
    Wow this looks really nice. This is one of your better maps I shall say. In the last picture it is a little open though. Add a fence wall so block attacks/campers. Pretty good though with everything else. Only thing to do now on this map is to interlock. In the first picture the bridges look a little bumpy. With that fixed you are set to go. 4/5
     
  5. whitehalo3

    whitehalo3 Ancient
    Senior Member

    Messages:
    105
    Likes Received:
    2
    This map has a section of cover and looks fun to play. But the other section is open and lacks cover. You should add structures to the openness.
    You also need to interlock the bridges in the first picture.
     
  6. Boyle06

    Boyle06 Ancient
    Senior Member

    Messages:
    621
    Likes Received:
    0
    this map looks really creative...
    i like the aesstetics that it has ...
    nice design goood layout...
    interlocking is smooth...
    i dont like the door bridge tho or the window panel on it... that isnt cool..
    other that that it looks good
    4/5
     
  7. Xicemike

    Xicemike Ancient
    Senior Member

    Messages:
    128
    Likes Received:
    1

    its pillow of wind
     
  8. crazyzebu

    crazyzebu Ancient
    Senior Member

    Messages:
    571
    Likes Received:
    0
    This map has a section of cover and looks fun to play. But the other section is open and lacks cover. You should add structures to the openness. In the first picture the bridges look a little bumpy so you should clean up. I'm just not very impressed by this map. It reminds me of the very first maps I made on foundry (which is not a good thing)



    "its pillow of wind"
    -xicemike
     
  9. Xicemike

    Xicemike Ancient
    Senior Member

    Messages:
    128
    Likes Received:
    1

    ya i through this together in three hrs
     
  10. crazyzebu

    crazyzebu Ancient
    Senior Member

    Messages:
    571
    Likes Received:
    0
    Wow, thats pretty fast! You should go back and improve it =) It has lots of potential!
     
  11. SE7ENS1NS4M

    SE7ENS1NS4M Ancient
    Senior Member

    Messages:
    441
    Likes Received:
    0
    no fish don't get thirsty
     
  12. Xicemike

    Xicemike Ancient
    Senior Member

    Messages:
    128
    Likes Received:
    1
    rofl, i dont know how that gets there
     
  13. pootytang

    pootytang Ancient
    Senior Member

    Messages:
    14
    Likes Received:
    2
    uhh...wow
    ok well, umm where to start. This map is really very open. Thats very bad if you want this map to play competitively. another thing i see alot of pointless interlocking where i see you could have applied it elsewhere. for example: the open double box merged with the closed doublebox in the open. there was no real point in that. I see you tried to put a little creativity in your map with the door bridge but next time try bending it a little it adds a little feel into the map
     
  14. Plasma Napkin

    Plasma Napkin Ancient
    Senior Member

    Messages:
    634
    Likes Received:
    0
    It looks as if you had a few nice ideas, but it doesn´t look really nice. You could have used a lot more interlocking (e.g. bridges, boxes...) and geomerging. Also a few spawn points look very untactical (e.g. there is one in the middle a very open area where they could get spawn-killed from behind)
    If you do so, it may get a 4/5
     
  15. Xicemike

    Xicemike Ancient
    Senior Member

    Messages:
    128
    Likes Received:
    1
    well the closed double box interlocked with the open make a good hiding spot
     
  16. JASONYO

    JASONYO Ancient
    Senior Member

    Messages:
    800
    Likes Received:
    0
    i think that u should start out with a certain layout. because from this, it looks unplanned and messy
     
  17. BJFPoyver

    BJFPoyver Ancient
    Banned

    Messages:
    82
    Likes Received:
    1
    It looks good, but it seems that there are places where there's lots of stuff, and then really open places. Maybe next time spread it out a bit more so that the whole map gets used. 4/5 DL'ed
     
  18. Xicemike

    Xicemike Ancient
    Senior Member

    Messages:
    128
    Likes Received:
    1
    it was kinda a unplanned event
     
  19. faceplanter7774

    faceplanter7774 Ancient
    Senior Member

    Messages:
    267
    Likes Received:
    0
    i think this is one of your best maps. im gonna download
     
  20. A SouthPark Kid

    A SouthPark Kid Ancient
    Senior Member

    Messages:
    387
    Likes Received:
    0
    Looks like an ok map. The aesthetics are ok, but i suggest you add some more things in there. Use some more interlocking, and more objects, i think the gamplay wouldnt be that great. but take my suggestion and add more objects. It looks like it could come out good :)
     
Thread Status:
Not open for further replies.

Share This Page