Attomatox (v1.1) After further playteasting of the original Attomatox, I found many error, flaws, and a way to escape the map. I decided instead of editing the whole previous thread, I removed it and posted a new one here. The map's design is relatively the same. The only change is mostly the weapon layout and spawns. Here is the new weapon list for this version: 4 Battle Rifles 2 Brute Shots 2 Carbines 4 Frag Grenades 1 Mauler 2 Plasma Grenades 1 Plasma Pistol 2 Plasma Rifles 2 Powerdrains 1 Regenerator 4 SMG 1 Sniper Rifle 2 Spikers 2 Spike Grenades And here is the new weapon layout overview: Now the biggest major fault in the original Attomatox was the FFA spawns. Because of the design and long style of the map, respawns were always close to eachother. Kind of like a very small narrows. So if you want to play a free for all type game, I suggest juggernaut. I did not make an oddball or KOTH gametype so I wouldn't try that. This map was made mostly with team gametypes in mind. Attackers Side Defenders Side Neutral Area Now another fault of the original Attomatox was the weapon layout. Instead of the what seemed to be balance, certain weapons were in fact closer to the defenders. So because of this I made a few adjustments. The regenbox has been turned into a plasma pistol box. The regen was suppose to be a centered weapon and as actually easier for the defenders to get first. Also the fusion coils were ridiculous. What use was a regen if you get blown up the instant you get it? So I moved the regen to the top of the two story hallway near the entrance to the neutral area. I timed this and if rushed right in the beginning, is approximatly 9 seconds to reach from each side. Another error was the sniper, although it was suppose to be an attackers weapon, became a central weapon. So all the defenders had to do was rocket the attacker and grab the sniper and were unstoppable in a defense. So to solve this I moved the sniper in the barrel hall in the attackers base. And also the rockets were removed completely. Despite it's shallow clip, the map proved too small for such an explosive weapon. To keep the equality of each side though I moved the mauler into the defenders base. It was already practically closer the the defenders anyway, but no one found it half of the time. So I put it in the side room so people could see it and have a reason to go in that room. The powerdrains have remained in their constant spot. Back of the attackers base in the single box and back of the defenders base in the back hallway. Also the original photos didn't really give a good look of the map so I took some more from slightly better angles so this should make it easier to get a feel of the map just by looking...hopefully. Attackers side view from the roof of the base Defenders side view from far left doorway in powerdrain hall [IMG]http://i223.photobucket.com/albums/dd305/mrlasdf/a6-1.jpg[/IMG] sky view of two story hallway I would like to once again thank everyone who took time to actually comment on my maps. I know my interlocking skills are still lacking but I feel I am getting better with practice. Download Attomatox
FIRST interlocking looks nice... geomerging i didnt see... i wish u would give this map more pop thats what it is missing... im still confused about the layout... i couldnt desipher the picture lol... ne ways it looks pretty good glad u posted it... 3/5
It looks like this map could be pretty good if you cleaned it up a bit and merges objects better. You should post some pics that show an overview of the whole map. I give it a 3/5
The layout is great, but like some other people have said, you need to clean it up a bit. that way it will look ten times better. Other than the missing cleaning up, it looks like it has great potential.
I wasn't impressed with the first version and I'm not impressed with this either. Not much has changed and thats a bad thing. This map needs some Zazz! I think you should just start over and make a new map because i really cant think of a way too improve this bland and uninteresting map.
The changes were minor. Just a few tweaks to fix spawns, weapon layout, and everything else that went wrong.