Alleyway

Discussion in 'Halo 3 Casual Maps' started by LessiZmoredeath, Sep 13, 2008.

  1. LessiZmoredeath

    LessiZmoredeath Ancient
    Senior Member

    Messages:
    6
    Likes Received:
    0
    Alleyway

    Download Map: Bungie.net : Community : Forum Topic Listing : Forum Reply Listing

    Download Game Type: Bungie.net : Community : Forum Topic Listing : Forum Reply Listing

    Story : The infection began in the rural areas of the United States. The source is unknown, but what is known is that the virus quickly spreads, and it is about to reach the urban areas. The government announces for all citizens to gather whatever weapons they have, barricade their building entrances, and hopelessly attempt to destroy the "Green-Skins" that will soon be upon us. You are walking along a street when the message is announced, and fellow citizens decide to help each other out. Get ready...

    Map Description : Thank you for looking at my first map, titled "Alleyway". It is an Infection map on Foundry that utilizes the back hallway. Basically, humans spawn in the alleyway (Foundry's hallway) and begin with pistols (limited ammunition). In the alleyway, there is a total of eight shotguns, and each spawn after 20 seconds. Also, in the center of the alleyway, a flamethrower spawns (respawn set to "never"). The alpha zombies (2) are released after 45 seconds, so move quickly! Once you've obtained weapons, head towards either one of the default Foundry rooms (A and B rooms), and use the crates, barrels, barriers, and whatever else you can find to barricade the entrance up! Barricades, unfortunately, respawn after 90 seconds (Halo 3's respawn system did this). Also, a pistol spawns in both rooms every 60 seconds. If you dawdle around in the alleyway, the zombies will infect you within a fraction of a second.

    Human Traits: Regular damage traits, begin with pistol, can pick up weapons.
    Zombie Traits: 50% damage resistance, instant kill, spawn with sword, cannot pick up weapons.

    Now for some pictures!

    The alleyway from A side / Human Spawn:
    [​IMG]
    The alleyway from B side / Human Spawn:

    The alleyway from B side / Human Spawn:
    [​IMG]

    A Room:
    [​IMG]

    B Room:
    [​IMG]

    The Alpha Zombie Spawn. They are thrust upward by mancannon after 45 second into teleporters. I gave them a soccer ball to mess around with. :
    [​IMG]

    The Zombie Respawn Point. Alpha Zombies teleport into this room when they are released. Which should you take, A or B...?
    [​IMG]

    The pathway that Zombies take to get to the alleyway (this is to eliminate spawn camping, along w/ the teleporters). They can go through the four empty door entrances, propelled by grav lifts (they are protected by shield doors) This is the A pathway.
    [​IMG]

    The B pathway (ones with attentive eyes will notice a secret pathway to the A side):
    [​IMG]

    Please leave constructive criticism and other comments please! I like to know if people like my maps.
     
  2. STEClash96

    STEClash96 Ancient
    Senior Member

    Messages:
    555
    Likes Received:
    0
    Let me guess, You just put the pictures of the map onto your thread, Did'nt you? I think the map is nicely made from the pictures. 3.9/5 and a download.

    EDIT: I can see you fixed the pics. Nice Job on the map and posting correctly for your first time. (I did too)
     
    #2 STEClash96, Sep 13, 2008
    Last edited: Sep 13, 2008
  3. InferiorPigeon

    InferiorPigeon Ancient
    Senior Member

    Messages:
    423
    Likes Received:
    0
    Eh, couldn't the humans just stand behind the teleporters and assassinate the zombies when they come through?
     
  4. LessiZmoredeath

    LessiZmoredeath Ancient
    Senior Member

    Messages:
    6
    Likes Received:
    0
    The humans cannot access the zombie pathway areas. The doors to get to there are blocked off by grav lifts that will actually shoot the zombies into the alleyway. Sorry, I can't take any more pics because my Xbox got red ring...
     
  5. Boyle06

    Boyle06 Ancient
    Senior Member

    Messages:
    621
    Likes Received:
    0
    that looks like it could be fun...
    so zombies rush in from both sides.... not sure the teleporter spawn camping is cool tho....
    i see the path way...
    the rooms look nice and the hallways look empty could be fun...
    not that original but a creative TWIST
     
  6. TheXShadowXKing

    TheXShadowXKing Ancient
    Senior Member

    Messages:
    102
    Likes Received:
    0
    nicely done for first map and seems fun for some one who has not found the thrill of interlocking and geo merging all and all awesome for infection ohh and if you want to learn to interlocking and geo merge go to forging 101 those tip help you make a lot better maps
     
  7. LessiZmoredeath

    LessiZmoredeath Ancient
    Senior Member

    Messages:
    6
    Likes Received:
    0
    There is no teleporter spawn camping! That entire teleporter area is completely unaccessible by humans! Please just DL, you'll see what I'm talking about. Remember, I designed this map with spawn/tele camp reducing as a high priority. Oh yeah, I forgot to mention. I was influenced by the classic Foundation zombies from Halo 2, so this will feel similar to that.
     
  8. beastness

    beastness Ancient
    Senior Member

    Messages:
    55
    Likes Received:
    0
    nice post.i think you should make a v2 with merging and geo merging.srry about it coming from a guy thay sucks at makin maps. 4.5/5+rep up nice first post but not nice for the special beastness 5/5
     

Share This Page