Double Drudge Created by Joony Joon Supported Gametypes: Slayer, CTF, Assault, Territories, KOTH, Oddball, VIP, Infection, Juggernaut Map Description This is a symmetrical map functional for all standard gametypes. The map is split in two by a large wall, the top of which can be accessed by jumping off of dumpsters or climbed over using stairs. There are bridges lining the edges of the map and shield doors in all the doorways of the two bases. Most of the weapons are on the ground level. 2 Snipers 2 Maulers 2 Shotguns 2 SMGs 2 Plasma Rifles 2 Battle Rifles 2 Bruteshots 1 Spartan Laser 1 Rocket Launcher 4 Firebombs 4 Plasma Grenades 4 Spike Grenades 1 Bubble Shield 2 Regenerators 1 Overshield _________________________________________________ Looking inside base Looking out of base Center View Center View 2 _________________________________________________ This is an old map, the first I ever made with Foundry. Looking forward to your comments and suggestions. Thanks. Double Drudge (Download Link)
FIRST... looks too open and empty middle structure looks cool... i think u need to interlock more!!!! and mayb even geo merge... layout looks okay but needs more structures... 3/5 cant say bout weapons not enough info for that
From what the pictures show this map could use some interlocking and possibly some geomerging and the weapon and equipment layout looks like you just put in weapons that you thought was cool 2/5 make a v2 with interlocking geomerging and not such a powerful weapon layout
you do not need interlocking or geomerging on a map to make it look good any way this map it a bit open if you make a V2 i recomend adding more cover also can we get rid of some of those power weapons and the sheild walls only because you could camp in that room for a long time
You don't need to interlock to make a map be good you know, Or even geo-merge to make it be good. Don't rate a map without downloading it, It's one of the new rules you DipS*it. Reported.
From your pictures I can see you included very little spawn points which generally ends in a lot of spawn camping. Apart from that though it looks very well constructed, especially for a map that dosen't utilize interlocking or the like.
Way to open, I see little spawn points, and having EVERY power weapon on a map, will NOT make it the best map.
Thanks for the feedback. I'll get to work on filling up the middle a bit, though I've played on the map plenty of times and there seems to be enough cover already. Why would I put weapons that I think suck on the map? What should I get rid of? What should I place instead? Interlocking where? What should I interlock? And why?