Merge

Discussion in 'Halo 3 Competitive Maps' started by ghettobooty89, Feb 7, 2008.

  1. ghettobooty89

    ghettobooty89 Ancient
    Senior Member

    Messages:
    24
    Likes Received:
    0
    Map Title: MERGE
    FFA and Team Slayer also good for oddball 2-16 Players

    Download Map


    Description:
    MERGE uses the latest in interlocking techniques to produce a seamless area that utilizes a great balance of close quarters and open space fighting. This map is not overloaded with power weapons and strategic placement of scenery does not allow an unfair Sniper or laser advantage. There are also 2 warthogs on the map with room to navigate them but only if you are a good driver. If not, you don't stand a chance!

    Weapons on Map:
    Spartan Laser X 1
    Sniper Rifle X 1
    Shotgun X 1
    Gravity Hammer X 1
    Energy Sword X 1
    Mauler X 2
    Magnum X 4
    Battle Rifle X 4
    SMG X 4
    Overshield and Active Camo X 1
    Bubble Shield and Power Drain X 1

    Pictures:

    Basic Map overview and Sword spawn point
    [​IMG]

    Sniper Spawn Point
    [​IMG]

    Oddball Spawn Point
    [​IMG]

    Back Corner
    [​IMG]

    One of the interlocked structures
    [​IMG]

    The other one
    [​IMG]

    Bad day for the Warthog Driver
    [​IMG]

    Some Good Warthog Driving
    [​IMG]

    There is much more to see on this map, Thanks to Its neXn for the tutorial on interlocking objects.

    Enjoy your game

    EDIT by Furious: Please no all-caps thread titles.
     
  2. iversonrocks03

    iversonrocks03 Ancient
    Senior Member

    Messages:
    272
    Likes Received:
    0
    looks pretty cool, ill download

    good job
     
  3. Titmar

    Titmar Le Mar du Teet
    Senior Member

    Messages:
    4,020
    Likes Received:
    14
    I'll check it out and return with my thoughts later tonight. Be afraid. Lol jk, it looks decent.
     
  4. ShadowSnip3r RC

    ShadowSnip3r RC Ancient
    Senior Member

    Messages:
    650
    Likes Received:
    0
    Looks alright. I see you used some interlocking but I don't think that it sets the standard. Good efforts overall.
     
  5. Furious D 18

    Furious D 18 Ancient
    Senior Member

    Messages:
    2,001
    Likes Received:
    7
    I'm a sucker for interlocking and balance. Looks like you've got both here so I'm downloading.
     
  6. The Hudacris

    The Hudacris Ancient
    Senior Member

    Messages:
    1,086
    Likes Received:
    0
    looks nice keep up the work
     
  7. PlasmaGlory

    PlasmaGlory Ancient
    Senior Member

    Messages:
    125
    Likes Received:
    3
    looks nice keep up the work
     
  8. Perfectdarkl33t

    Perfectdarkl33t Ancient
    Senior Member

    Messages:
    633
    Likes Received:
    0
    Umm the screenshots for some reason look like different maps you made, because like I saw the first pic then the fourth and sixth and thought otherwise, same with seven and eight. I'm not saying their different maps, i'm saying you musta somehow made Foundry look huge mate o_O
     
  9. Furious D 18

    Furious D 18 Ancient
    Senior Member

    Messages:
    2,001
    Likes Received:
    7
    They are all from this map.

    ghetto, I got a chance to check this out in Forge. I noticed and liked the box merged with the floor. I know that interlocking and merging is a pain, so I appreciate it when I see it. It does look a little slanted though.

    I liked the layout of this map, for the most part. There's some interesting stuff here and I bet it makes for a fun game of slayer. I couldn't put my finger on it, but I liked the building that the laser spawns on. I bet that's a fun place to get into some firefights. But I still think the map could be better.

    There is one corner below the sword spawn where there is a wire spool and a little alcove. Why isn't there anything back there? If you want players to go back there and utilize that part of the map, you have to put something there for them to go after. I suggest putting something there.

    Also, what is the deal with the teleporters inside the fence boxes? I saw receiver nodes in weird places, so I was wondering why they were there. Just for looks?

    Overall, I think this is an interesting map, and I think it's probably fun for a few games of slayer. Keep Forging.
     
  10. ghettobooty89

    ghettobooty89 Ancient
    Senior Member

    Messages:
    24
    Likes Received:
    0
    I wanted the teleporters under the bridge to be lit up and the only way to do that is to have the sender node as well. I also did not want teleporters being used so I put them in the box. Kinda looks cool too. The alcove is the perfect hiding place for the shooty, yet I wanted it to be a challenge to get there. That why it is empty.
     
  11. alcapone900

    alcapone900 Ancient
    Senior Member

    Messages:
    103
    Likes Received:
    1
    nice interlocking.
    im gettin my xbox back today. i got the red ring. Ill download when it get here
     
  12. ghettobooty89

    ghettobooty89 Ancient
    Senior Member

    Messages:
    24
    Likes Received:
    0
    Can I get some feedback from someone who has played the map. Already working on another one and want it to really shine.
     
  13. ghettobooty89

    ghettobooty89 Ancient
    Senior Member

    Messages:
    24
    Likes Received:
    0
    I've got alot of positive feedback on XBOX live for this map, thanks alot!!
     
  14. Perfectdarkl33t

    Perfectdarkl33t Ancient
    Senior Member

    Messages:
    633
    Likes Received:
    0
    I can never make maps like this, only ones that are like based of cities. :squirrel_sad:
     

Share This Page