I love the supposed "randomness" of the structures, they are beautifully merged and interlocked. An action shot or two would be nice. The turret I view as unnessecary, and should it be torn off it would be overpowering. Also, how easy are the jumps onto the merged boxes?
Mauler, shotty, rocket, needler, and a turret?! 7/10 but I'll bump it up to a 9 if you take out some power weapons...
You had a nice symetrical even thing going on with the 2 snipers. Mauler and shotty are a bit close to each other and are very similar guns. Sword is in a one entrance sheild dooriffyed room which would be very camp tacular. U might want to do some more testing bfore u post. this is a well made and original map the only thing that isn't here is the playability. You should try not to have so many power weapons on such a small map. Maybe u could take out sword and put an equipment in its place like a drain or something. I would replace CP with OS so u don't die and there will be a little more reason to go up the elevator. Maybe replace the turret with brute shot. U could replace mauler with like a plasma pistol. Rockets could prolly be camo or something. But when ur placing weapons/equipment u should always have the starting points in mind. Try to put equal weapons within grabbing distance and the rest in between. Take guardian for example. One team gets shotty and is a bit closer to camo. The other gets sniper and is closer to OS. Hammer is in the middle. and thats pretty much all the power weapons
wow...at least im glad every one likes it so far i just wish the ppl that downloaded the v1 would of downloaded the v2 not to get off topic but if any one is wondering im almost done with my other map i have no clue what to name it so if you have any ideas like big words that havent been used in a halo 3 map name before no be afraid to message me so the whole post of this map dosent get off topic