Intrepid

Discussion in 'Halo 3 Competitive Maps' started by xFr1ct10nx, Sep 8, 2008.

  1. xFr1ct10nx

    xFr1ct10nx Ancient
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    My newest map is finally finished

    The creator of this facility fearlessly had it fortified knowing a presence of danger; that it will someday be attacked....

    Intrepid-Unshaken in the presence of danger.

    It took me about 3 weeks of work in it id say w/ gettin spawns the best i could and making the acual map id say about 15+ hours of work. Intrepid works best with 3v3 and 4v4. The map is set up for team slayer (i couldnt get the ffa spawns to work right), KOTH, CTF, odd, territories, and Juggernaut. I tried many times using different combinations to get assualt in but i had to many spawns and it wouldnt let me, however i will be making a v2 starting back from scratch because of minor difficults plus making it availible for ffa slayer and try to do it with assault. im tryin my best to get ffa to work right and soon as i do i will edit or repost the map.
    i will most likely b using the ultd. budget so i dont need to worry about have too many things on the map.

    weapons list

    # on map/Weapon/Spare Clips/Respawn Rate
    1/Rocket Launcher/0/180
    1/Beam Rifle/ n/a /120
    1/Shotgun/1/120
    1/Mauler/1/90
    1/Needler/2/90
    4/BR/2/30
    4/AR/2/30
    4/Carbine/2/30
    1/Plasma Pistol/ n/a /30
    1/Magnum/2/30
    2/SMG/2/30

    Equipment

    # on map/Equip./Respawn Rate
    6/Frags/10
    6/Plasmas/10
    1/Bubble Shield/60
    1/Regenerator/60
    1/Radar Jammer/90

    Download Intrepid

    Now on to the pics:

    Overview(the best i could get. also its the what i like to call "the hot spot")
    [​IMG]

    Tunnel Entrance and exit
    [​IMG]

    Hallway
    [​IMG]

    Cargo Hold
    [​IMG]

    Other Side of Cargo Hold
    [​IMG]

    Sniper Tower
    [​IMG]

    Loading Bay
    [​IMG]

    Inside tunnel
    [​IMG]

    Action Shots

    Campers
    [​IMG]

    We gotcha back!
    [​IMG]

    The infamous "Crotch Grab"
    [​IMG]

    Brothers Workin together
    [​IMG]

    You go on ahead
    [​IMG]

    See ya later
    [​IMG]

    since you guys keep complaining about the thing hanging down in the pic ill post a pic of it (i never thought ppl would care about it)
    [​IMG]

    Speacial Thx for testing and helping out:

    TektonicKid(My Brother)
    DeferentMedal
    Mimi
    KillerJoe1484
    Ranthrax
    Slugo NC
    Ace of Light
    xCITHx
    Bloumbas (srry dude i forgot u earlier lol)

    thx guys
     
    #1 xFr1ct10nx, Sep 8, 2008
    Last edited: Sep 9, 2008
  2. makisupa007

    makisupa007 Ancient
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    Pic 1

    Nice work on this one. What is the stair structure poking it's head out in Pic 1? I don't see it in any of the other pictures.
     
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  3. Mace

    Mace Old Tyme
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    looks pretty awsome
    nice deisgn, and interlocking
    this map looks escapable, might want to add another layer of barriers
    i like the use of bridges and soft objects
     
    xFr1ct10nx likes this.
  4. mavcev

    mavcev Ancient
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    wow.. i must say it looks like you put a lot of effort into this and it came out great good job i love the different areas
     
  5. xFr1ct10nx

    xFr1ct10nx Ancient
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    its just a structure in the middle nothin really special, doesnt affect gameplay

    it is only escapable in on spot and u have to do a very hard granade jump and by the time u get there u would probably already b dead. so it'd be point less to try it. beside theres no point in getting out of maps unless its infection.
     
  6. crazyzebu

    crazyzebu Ancient
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    great interlocking and interesting (and cool!) sniper tower. Looks like it would be fun for team slayer. =)
     
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  7. Hari

    Hari Ancient
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    I love the basic layout of this map, the simplicity in the main room is awesome. The cargo hold i think is too open and should possibly even be removed entirely. As a matter of fact, (contradicting what i said before) i think there needs to be more access to the sniper tower like two curving pathways as well.
     
  8. xFr1ct10nx

    xFr1ct10nx Ancient
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    i know thats why ints not as good for slayer right now. like i said i will be making a v2 and it will be different in many ways, ill take your suggestion into consideration and will maybe make it a little smaller i was tryin to make a 2nd way up during the v1 but didnt have enough items. anyways u can just throw grenades up and kill em theres 2 fusion coils in the back of it.
     
  9. kingcoolbeans

    kingcoolbeans Ancient
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    Is another way to get inside the sniper tower or is it just the gravity lift?
     
  10. Shade9595

    Shade9595 Ancient
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    yea i dont understand what something like that would be for. but still the map seems cool as well as action packed. good job
     
  11. xFr1ct10nx

    xFr1ct10nx Ancient
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    its just there for asthetics!

    anyways yea youre right it is very actioned packed, everyone that has played it said that it was kickass
     
  12. rewib65

    rewib65 Ancient
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    it looks really really fun to play on, i love it when people make maps that have large open areas. 4.5/5
     
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  13. M.Jelleh

    M.Jelleh Ancient
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    This looks like a pretty good map and also playable, but it seems like if you are in a middle area, you are a big target. So, I suggest you put up some better cover there in the middle, or arrange it someway that would work better.
     
  14. xFr1ct10nx

    xFr1ct10nx Ancient
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    accually it reminds me alot like tower of power when we played it but it wasnt even intented. and for ppl who asked if there is only one wat up, there is but u can throw nades in and kills ppl, i will definitly be fixing this in the v2. people plz download it is very fuyn to play on.
     
  15. JessicaJones

    JessicaJones Ancient
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    Better than mine. Also great use of bridges. I really likezz. 5/5 and I will try to see the gameplay and and too see more of everything.
     
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  16. Bloumbas

    Bloumbas Ancient
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    Hey, you psted it, I'm glad you got the spawn poinyts donw. So the map has some ncie interlocking, and a pretty cool layout, it was goodtimes playing with you on it. You should show off that curved upwards hallway more tho mit wasb really cool
     
  17. xFr1ct10nx

    xFr1ct10nx Ancient
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    ya i forgot that u helped me ill edit u in to credits
     
  18. HandiCappKill3r

    HandiCappKill3r Ancient
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    nice interlocking, i like the tunnel that goes downward on the second picture
     
  19. Reflection

    Reflection Ancient
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    Unique layout, though some areas seem "cluttered" due to the various moveable objects. I liked the chandelier-esque design on the cieling, very creative. If I were you, I would have possible used more merged cover than movable, as it can be more pleasing to the eye and more useful to the player. I can see how this might change the back story, but that doesn't really change gameplay, now, does it?

    Again, I like the layout, the aesthetics, however, there are some things you should change. I would look forward to an updated version should you chose to do one. I'll DL now and get back to you later.
     
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  20. Torque66

    Torque66 Ancient
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    this map has interesting asthetics and i like it, i give you a 4.5/5 becuase of some lack of cover in some areas
     
    xFr1ct10nx likes this.

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