Relocation

Discussion in 'Halo 3 Competitive Maps' started by QUINN HAS A GUN, Sep 9, 2008.

  1. QUINN HAS A GUN

    QUINN HAS A GUN Ancient
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    [​IMG]

    Download Map

    Back-story: Ruins from Delta Halo were relocated to a storage facility on Earth in an attempt to harness the power they created. Unfortunately, Forerunner technology was far too advanced for human scientists to understand and the power couldn't be produced, let alone contained. When it became obvious that the experiment was destined to fail, the facility was abandoned and left to crumble in on itself, but since the rings had been around longer than humanities written history, it's likely that these structures will wait until we are ready.

    This is my first budget glitched map (mainly, because I don't like to use it.) and those extra items where put to good use. Relocation took about Ten hours to make and is an asymmetrical map, based off of Ruin from Halo 2. The similarities aren't hard to notice, and the map even makes good use of the sometimes confusing symmetrical/ asymmetrical options. At first this wasn't supposed to look anything like relic but in the end....

    Relocation works with Capture the flag, Assault, and slayer gametypes. Which is what the original Ruin worked best with.

    Weapons/ Items
    Six Assault Rifles /normal respawn
    Six Battle Rifles /45 sec respawn
    Four SMG's /45 sec respawn
    One Sniper Rifle /45 sec respawn/ one extra clip
    One Beam Rifle /60 sec respawn
    One Rocket Launchers /120 sec respawn /no extra clips
    One Energy Sword /60 sec respawn
    Two Shotguns (One only spawns symmetrically)/60 sec respawn/
    Three Carbines/One Spawns symmetrical only
    Two Plasma rifles/normal spawns
    Two Asymmetrical only Plasma Pistols
    Two Bubble Shields
    One Regenerator
    Frag grenades
    plasma grenades
    and spike grenades.... why did I do that?

    Vehicles
    One Warthog
    One Ghost /asymmetrical only
    One Chopper /symmetrical only

    Pictures: The picture does a better job of describing the map than I ever could.
    Symmetrical
    [​IMG]

    Asymmetrical
    [​IMG]
    See the difference?

    Attackers base.
    [​IMG]

    Asymmetrical Ghost
    [​IMG]

    Symmetrical Chopper
    [​IMG]

    Defenders shotty
    [​IMG]

    Sword spawn
    [​IMG]

    Action Shots:
    Don't have too much fun. You only have two Rockets!
    [​IMG]

    It's smaller, but it still works with snipers.
    [​IMG]

    Chopper time!
    [​IMG]

    You know what happens next...
    [​IMG]

    You guess it!
    [​IMG]

    [​IMG]
    Thanks to all who helped me test the map.
    Enjoy and RATE AT THE TOP!!!!!!!!!!!
     
    #1 QUINN HAS A GUN, Sep 9, 2008
    Last edited: Sep 9, 2008
    Mace likes this.
  2. Mace

    Mace Old Tyme
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    very nice
    i loved the hao 2 map but im not going to love this as much
    the gameplay looks a little cramped on foundry,
    interlocking is good in some parts bad in others
    mabey neaten it up and flip those bridges, and aliveate that crampness
     
    QUINN HAS A GUN likes this.
  3. Boyle06

    Boyle06 Ancient
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    FIRST POST YESSSS...
    nice wok on the map great interlocking...
    looks like a very big map nice job...
    rockets actually look like they will work on this map i no i no 1/100...
    great job n keep em coming
     
  4. QUINN HAS A GUN

    QUINN HAS A GUN Ancient
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    I made it as open as I could, but foundry is just so SMALLLLLLL.....
    don't hold that against me! and if you would look, you would notice tha you can't even see the bridges topes in the pics!
     
  5. mavcev

    mavcev Ancient
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    this looks really good but is cramped at places but seems big enough to fully use a sniper.
    looks great keep up the good forgeing
    3.5/5
     
  6. pinohkio

    pinohkio Ancient
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    this is amazing.
    the first impression you get from the picture is amazing.
    definately feature material.
    interlocking 5/5
    geomerging 3/5
    post 1/1
    total 8/11
     
  7. QUINN HAS A GUN

    QUINN HAS A GUN Ancient
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    Every good map has a mix of open and tight spaces. God, I say based off Relic and you all yell It's not Perfect!!!! Cut me some slack!
     
  8. Mace

    Mace Old Tyme
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    ok i wont lol
    i was talking about the ones along side the ramps, w/e
     
  9. QUINN HAS A GUN

    QUINN HAS A GUN Ancient
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    Whats wrong with the geomerging? (Other than I DON'T SHOW MUCH IN THE PICS)because it's there, and straight. Thanks for everything else though.
     
  10. QUINN HAS A GUN

    QUINN HAS A GUN Ancient
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    Which bridges? were? Found em, never mind.
     
    #10 QUINN HAS A GUN, Sep 9, 2008
    Last edited: Sep 11, 2008

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