Repulsion

Discussion in 'Halo 3 Competitive Maps' started by Stealthyhawk14, Sep 8, 2008.

?

What do you think of this map?

  1. Terrible

    0 vote(s)
    0.0%
  2. Not so great

    0 vote(s)
    0.0%
  3. ok

    0 vote(s)
    0.0%
  4. Pretty good

    1 vote(s)
    20.0%
  5. Awesome

    4 vote(s)
    80.0%
  1. Stealthyhawk14

    Stealthyhawk14 Ancient
    Senior Member

    Messages:
    56
    Likes Received:
    0
    Repulsion
    Repulsion was created by me (Stealthyhawk14).
    Repulsion is a large map created at foundry.
    It is best for around 2-12 players.

    Repulsion consist of two sides, the attackers(Right) and the deffenders(Left).
    Both sides are different but even. The Attackers get a Sniper Rifle and the Deffenders get a Shotgun. On the Attackers Side there is a ghost and on the Deffenders side there is a turret aiming at the very middle where both sides join.

    Supported game types - All
    Recommended players - 2-12

    Weapons-
    1 Shotgun (120 sec respawn)
    1 Sniper (120 sec respawn)
    4 Battle Rifles
    2 Assault Rifles
    2 SMGs
    2 Spikers
    1 Needler (60 sec respawn)
    1 Brute Shot (60 sec respawn)
    2 Carbines

    Equipment-
    4 Frag Gernades
    4 Plasma Gernades
    1 Bubble Sheild
    1 Power Drain
    1 Oversheild (90 sec respawn)

    Download:
    http://www.bungie.net/forums/posts.aspx?h3fileid=52388684

    Pictures
    Attacker Side
    [​IMG]

    Deffender Side
    [​IMG]

    Other Pics
    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
    #1 Stealthyhawk14, Sep 8, 2008
    Last edited: Sep 8, 2008
  2. crazyzebu

    crazyzebu Ancient
    Senior Member

    Messages:
    571
    Likes Received:
    0
    YAY you got picz =) . I love that bridge flower and all that tasty geomerging. Exellent!
     
  3. Mace

    Mace Old Tyme
    Senior Member

    Messages:
    3,445
    Likes Received:
    4
    insae
    edit your lastpost though instead of re posting
    this map lokos great, many astetic youches, such as the bridge box thingy and the stairs
    good interlocking and geomerging
    take out the turrets and whats the point of the pallets on the os box?
     
  4. mavcev

    mavcev Ancient
    Senior Member

    Messages:
    75
    Likes Received:
    1
    im not gonna say dont repost (cuz a lot of people will) but i will say this

    it looks like a good map i love the flower. excelent geomerging and interlocking one question though... you said all gametypes but would infection work good on this?
     
  5. Dr. Chombie

    Dr. Chombie Ancient
    Senior Member

    Messages:
    1,036
    Likes Received:
    0
    great design. i love the interlocking its just flawless. though i've seen the stairs idea you have made before i still love how you put that in this map. 1 thing i would change is the overshield respawn. i think 90 is way to low for a semi-small map like this but i enjoy the rest and hope to play it with some friends in a big game sometime
     
  6. monkeyrantz

    monkeyrantz Ancient
    Senior Member

    Messages:
    498
    Likes Received:
    1
    for everyone who wants to download his map CLICK HERE because he asked for one.
     
  7. EGP

    EGP Ancient
    Senior Member

    Messages:
    4,037
    Likes Received:
    1
    This looks good I like the way you used bridges to your advantage throughout the map. The only problem is it looks kind of hard to move from one level to the next just in certain areas. Other areas you did good in because they way you geomerged boxes. other than that good job
     
  8. kingcoolbeans

    kingcoolbeans Ancient
    Senior Member

    Messages:
    44
    Likes Received:
    0
    I don't like the fact that the flags are too close together. There is only a wall to separate the flags. Put the flags further apart from each other.
     
  9. rewib65

    rewib65 Ancient
    Senior Member

    Messages:
    380
    Likes Received:
    0
    the geomerging is definately a plus, and the interlocking is well done, but the map doesnt have anything that really makes me want to download it.
     
  10. BASED GOD

    BASED GOD Ancient
    Banned

    Messages:
    1,816
    Likes Received:
    46
    Very well made if I may say so.
    I would suggest moving each flag to the back wall, then open up a part of the wall. It looks too linear at the moment.
    Nice job.
     
  11. GONZO212

    GONZO212 Ancient
    Senior Member

    Messages:
    16
    Likes Received:
    0
    Very nice map.
    But I'm kinda confused... Becuase I see amazing interlocking but I don't see any geomerging, isn't that when you merge with the ground or wall???
     
  12. Stealthyhawk14

    Stealthyhawk14 Ancient
    Senior Member

    Messages:
    56
    Likes Received:
    0
    no, pretty sure they r the opposite
    as far as i no..geo merging is when u merge objects together and interlocking is when u put them into the wall or ground
     
  13. Boyle06

    Boyle06 Ancient
    Senior Member

    Messages:
    621
    Likes Received:
    0
    nice interlocking
    geomerging is good
    turret is out of place
    nice job on the "suprise box" lol w/ the bridges
    4/5
     
  14. XDAO SoX

    XDAO SoX Ancient
    Senior Member

    Messages:
    433
    Likes Received:
    0
    Aesthetics are very nice, however it is not good to have a wall seperating two bases. I would suggest making it more open in the middle and taking down the wall. Other than that, it looks great!
     

Share This Page