i like this map alot. all the angles make for great sniper riccochets and the layout is sweet too. 5/5 extra for the spiderwebs!
This map is great. How did you get the fenced walls in like that? 5/5 for sure and I gotta dl this. I mean, the architecture is beautiful! Pic 2 and three of this post blew me away!
this has been my favorite map since it came out i love playimg on it i would give it a 6/5 gameplay is great and i absolutely LOVE the layout and design great job tom, keep up the good work
dude, nice job making one of the best maps ive seen in my days. i rate this map a 9.6/10 by the way nice geo merging with the diagonal fence walls thats one of my favorite things about the map <<nice job>>
ITS SO COOL HOLY CRAP, IT EVEN LOOKS COOL WHEN YOU DELETE A WALL AND GO OUTSIDE 1,00000000000000000000/1,00000000000000000000 bro AMAZING.
one of the best maps around i played this one with my friend and we loved it. the idea of the map being shaped like a paragon was a great idea. Map Creativity 5/5 One of my favorite things about this map was the cobwebs. The originality of this map is just great. The design is great with the stairs being geomerged with the boxes and the different hallways was just a great idea. Map Quality 5/5 Not much to say. The interlocking is perfect, the geomerging is great, and the map is very clean. Weapon Layout 4.9/5 The layout of the weapons was good with the rocket being on the geomerged box and each team having a sniper. In my opinion, the map could have done pretty well with a shotgun with maybe no spare clips. That ways there could be more power in the weapon choice, but that is just my opinion. Gameplay Quality/Gametype Quality 4.8/5 The Para-Flag gametype i think went better with the map. The slayer was alright, but the CTF i think is really its dominate gametype. The action was great on CTF and that was my favorite. Overall 4.957/5 The map was just great. From its aesthetics to its great gameplay the map was well worth a feature. Great, Great Job!
reply the geomerging and interlocking based off of the pictures is absolutely perfect. I was wondering if this map would be good at all for team slayer, or is only good for playing the gametypes he created for the map. 5/5 100'/,
ridiculous, I thought I’d found a perfect 1 flag map when I saw breakneck but this not only surpasses that bar, but takes the bar, eats it and craps out solid gold, genius. The angle of the ceiling is not only functional in terms of the sniper (see the snipe bounce picture above) and grenades but is also a great aesthetic piece and adds emphasizes the linear tunnel nature of the map, makes for nail biting game play and the levels of combat constantly change due to the layered scenery and geomerged objects, great map one small criticism would be the lack of support for multiflag which i feel would be an easy fix from a forgers point of view
Finally! I got a Bungie account pretty recently and I can DL this. Woot! The merging on this thing is off the chain. I also liked the simple yet elegant layout. One little quirk I encountered: In one hallway, there are some fence walls with scenery behind them, and a fusion coil thrown in. Now, my cousin and I were playing, and he shot the fusion coil in the fence area. I was on the other side of it (the side with a solid wall) and I still blew up! =P But all in all, nice map.