Cave Complex IV

Discussion in 'Halo 3 Competitive Maps' started by Zaffaman, Sep 8, 2008.

?

What do you think of this map?

  1. Omigod, this is perfect!!

    0 vote(s)
    0.0%
  2. This is pretty good, good enough to get my download.

    6 vote(s)
    66.7%
  3. Meh, it1s fine, but not exemplary. Not worth the DL.

    3 vote(s)
    33.3%
  4. Eeeh. You could improve on this. Somewhat decent, but not good enough for me.

    0 vote(s)
    0.0%
  5. Dude, just get out of here. Like, right now. That`s right, you pack those bags.

    0 vote(s)
    0.0%
  1. Zaffaman

    Zaffaman Ancient
    Senior Member

    Messages:
    107
    Likes Received:
    0
    Cave Complex IV
    "North of Voi, these natural caves have been utilzed as a supply cache."

    I tried a different style than I normally do here. Instead of a small, CQB map like normal, I went for a large map and tried to capture the feeling of H2 maps like Waterworks. Changing the setting to underground resulted in me having to use a budget glitched map this time- The Clean Budget map, actually. Anyways, this map represents several firsts for me, so I`m not sure if I got it all right. Anyways, to describe the layout:

    This map is shaped like an S-bend- Fairly straight, with a curve in the middle. Each base is identical in weapon layout, the only differences between bases are in scenery. Blue Base also has a man-cannon tower tht send people to the Brute Shot spawn- Red Base has a teleporter that does the same. Now, to the pics:
    Blue Base:
    [​IMG]
    [​IMG]
    [​IMG]
    Red Base:
    [​IMG]
    [​IMG]
    [​IMG]

    Weapons:
    2 Frag Nades,
    2 Spike Nades,
    1 Sniper,
    2 BRs,
    2 Magnums,
    1 Needler,
    1 Flare at Red Base.
    1 Tripmine at Blue Base.
    1 Brute Shot in center, no extra clip.

    This map is escapable, but only by Brute Shot jumping. The jump itself is rather difficult, too. This map, unlike my others, also has NO EASTER EGGS. Another first for me. Anyways, give it a download, a rate, and a comment!

     
    #1 Zaffaman, Sep 8, 2008
    Last edited: Sep 13, 2008
  2. crazyzebu

    crazyzebu Ancient
    Senior Member

    Messages:
    571
    Likes Received:
    0
    Looks pretty good. I like the map but why is there a ghost, is there enough room? The interlocking looks a little sloppy =(
     
  3. makisupa007

    makisupa007 Ancient
    Senior Member

    Messages:
    946
    Likes Received:
    2
    Organic

    Some may say the interlocking is a little sloppy......but so is a cave. I really like the organic look of your structure. The corner of the cave with the man canon cap is unique.
     
  4. Zaffaman

    Zaffaman Ancient
    Senior Member

    Messages:
    107
    Likes Received:
    0
    Thanks! I`m glad you like the feel of it! =)
     
  5. camel assassyn

    camel assassyn Ancient
    Senior Member

    Messages:
    150
    Likes Received:
    0
    it looks very fun.I'm going to down load soon.
     
  6. IVIercinator

    IVIercinator Ancient
    Senior Member

    Messages:
    227
    Likes Received:
    0
    Wow that first picture with the bridge and man cannon really are awesome. The shape of the map is really cool considering it's not a square or a cricle like most maps. I love how there are little side passageways that go to the side from the main thing because it seems like it would make gameplay different every time wich is definitley a good thing. Lastly I love the originality of this map. Every feature is pretty much unique to this 1 map. The design is very original as I stated before and the aesthetics compliment gameplay as well. Overall I will give this map a 4.6/5.
     
  7. Zaffaman

    Zaffaman Ancient
    Senior Member

    Messages:
    107
    Likes Received:
    0
    Thanks for the great score! =) I`m glad you like the map. I`ll make a few fixes later, by the way. I just want people`s opinions on the Ghosts and other weapons before I change anything.
     
  8. SE7ENS1NS4M

    SE7ENS1NS4M Ancient
    Senior Member

    Messages:
    441
    Likes Received:
    0
    This looks sketchy (just like cave should!)
    I like the winding path and how you can go along top of it, good use of leverage.
    i also like how you made an opening or w/e where the ghost is
     
  9. mavcev

    mavcev Ancient
    Senior Member

    Messages:
    75
    Likes Received:
    1
    it does look a little sloppy but thats not a problem. the only two problems with it are and i think someone else said the first but one, the ghost seams a little unnesisary and i do not like the idea that one team has a tele and the other dosn't... on the other side you said this was your first and so you have done much better then i did my first congrats
    all in all 3/5
     
  10. Zaffaman

    Zaffaman Ancient
    Senior Member

    Messages:
    107
    Likes Received:
    0
    Well, I couldn`t really use a ma`nnon for the Red Base to get to the Brute Shot... And I wanted to keep the Ma`nnon Tower, since it seems to be the most characteristic part of my map. As for the Ghosts, I may replace them with Mongeese if they turn out to be a problem. This is only the first build, after all.
     
  11. K3V1N

    K3V1N Ancient
    Senior Member

    Messages:
    57
    Likes Received:
    0
    i really like the map i tested and played it with ffa and its alot of fun. i did remove the ghost in forge for it has no purpose but yeah good job with this one it really feells like your in a cave 8/10
     
  12. Midnite Haze

    Midnite Haze Ancient
    Senior Member

    Messages:
    102
    Likes Received:
    2
    this looks ok, interlocking could be better and the only thing that bothers me is, why is there a ghost the place look alittle small but if its bigger than i think it is, 4/5
     
  13. kingcoolbeans

    kingcoolbeans Ancient
    Senior Member

    Messages:
    44
    Likes Received:
    0
    there isn't much room to maneuver the ghost. This is good but I still think that you should take out the ghost. Other than that, cool map 4/5.
     
  14. Zaffaman

    Zaffaman Ancient
    Senior Member

    Messages:
    107
    Likes Received:
    0
    It actually is bigger than the pictures make it look- I never did photograph the center tunnel.
     
  15. curlybrows

    curlybrows Ancient
    Senior Member

    Messages:
    31
    Likes Received:
    1
    not the best map ive seen in my time, but you have a dl from me
     
  16. Zaffaman

    Zaffaman Ancient
    Senior Member

    Messages:
    107
    Likes Received:
    0
    Alright, it`s official. The Ghosts are out. I`ll swap `em out with Mongeese.
     
  17. ChrisV41

    ChrisV41 Ancient
    Senior Member

    Messages:
    31
    Likes Received:
    0
    I would just go no vehicles alltogether. I think it would make the map play smoother, But just my 2 cents. It does look like it will play very well though. You have a DL from me.
     
  18. crazyzebu

    crazyzebu Ancient
    Senior Member

    Messages:
    571
    Likes Received:
    0
    NO VEHICLES PLEASE. the map will be fine without them.
     
  19. rewib65

    rewib65 Ancient
    Senior Member

    Messages:
    380
    Likes Received:
    0
    its a great map aesthetically, but the actual gameplay looks average
     
  20. Zaffaman

    Zaffaman Ancient
    Senior Member

    Messages:
    107
    Likes Received:
    0
    Alright. I just can`t shake the feeling that those crannies are perfect for a vehicle spaw... I guess I`ll just replace `em with equipments. Maybe Trip Mines or Flares.
     

Share This Page