Evolution v2

Discussion in 'Halo 3 Competitive Maps' started by wwm0nkey, Feb 7, 2008.

  1. wwm0nkey

    wwm0nkey Ancient
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    Well i realized that I could make things spawn at different time...after tying this out a few time to make sure it worked i decided to work on a map that would change over time. The map is completly symetrical at the first 10 seconds its just the bottom floor a few cover areas and a few weapons including a hammer. after 30 seconds there will be stairs leading to a new 2nd floor and there will be more cover on the bottom aeras and a sword. after 45 seconds part of the 3rd floor spawns but only use is to go up there with a BR. after 60 seconds the 3rd floor comes to life with cover and ect. at 90 seconds 2 snipers spawn and 1 rocet in the middle

    Pictures (THESE ARE FROM v1 NOT v2)

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    Map : http://www.bungie.net/Forums/posts.aspx?postID=16417143



    Hope you all enjoy
     
  2. NTG

    NTG Ancient
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    embed pictures please
     
  3. ShadowSnip3r RC

    ShadowSnip3r RC Ancient
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    Out of everything you could have created on Foundry you created this? Is this even allowed to be posted? You really need to look at other map posts to see the amount of time and work it requires to make a good map. You got a lot of work to do on this one. And if you need help feel free to ask. Thanks.
     
  4. Gigith

    Gigith Ancient
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    Did you look at the other pictures? It's not just like 4 things sticking out of the ground, it changes and becomes bigger.

    I'll download it and see how it is.

    Edit: It has alot of rough edges and too much open space, It'd could be a great map if more space was filled up with real rooms and areas. Though it looks like it could turn out to be a great MLG map to mix things up.
     
  5. wwm0nkey

    wwm0nkey Ancient
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    im working on that for a entirley new Evolution map it will be WAYYYY diffrent but i need some help
     
  6. IxGUNxSLINGERxI

    IxGUNxSLINGERxI Ancient
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    looks like a good idea but it needs to be put together better try using the glitch to embed some of the immovable objects together to make it look nicer and more neat
     
  7. Biggles2

    Biggles2 Ancient
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    looks like a great map, not much going on in the middle but cool catwalks along the sides keep it up
     
  8. wwm0nkey

    wwm0nkey Ancient
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    yeah i was going to do that for v2.5 to just polish it and add some more things to make it look alot neater
     
  9. Draxfear

    Draxfear Ancient
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    Well I think it looks good. You just need to polish it up a bit. Straighten some lines and not make the wall that blocks the bases off look so messy.
     

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