KoTH:Bashers Pit

Discussion in 'Halo 3 Casual Maps' started by LittleLordSissy, Sep 6, 2008.

  1. LittleLordSissy

    LittleLordSissy Ancient
    Senior Member

    Messages:
    145
    Likes Received:
    1
    To Start Things Off..this is my first map.....wasnt too hard to make but i promised a map last month and well..i havent worked everrything out on that one so anyway..this is to tide you over...


    The retired Training Facility of VOI, and once a Paintball game for kids, Bashers Pit is now a place to settle arguments, differences and hate for one another.

    The Figure 8 shaped arena is filled with storage items, armor, vehicles, explosives and obsolete weapons. Sentient beings angry at one another battle as their ammo runs dry, and their body becomes drenched…with blood.

    The Primary Weapon given is a one Plasma Pistol, but with scattered weapons in the arena they are quickly disposed of…
    In Order to test the endurance skill and speed of the “contestants” areas will light up in which they have to control for a set amount of time the first to reach 150 seconds in the constantly moving area will be the champion.


    Bashers Pit(MAP):http://www.bungie.net/forums/posts.aspx?h3fileid=52247315
    Bash and Mash(GAMETYPE):http://www.bungie.net/forums/posts.aspx?h3fileid=52247302


    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    6-8 Players
    Speed & Shields Normal
    Hill Moves 15 seconds
    Hill Traits None.


    Weapons
    Start:Plasma pistol
    On Map:
    Battle Riflex2
    Magnum x4
    SMGsx4
    Shotgunx1
    Rocket Launcherx1
    Flamethrowerx1
    Needlerx4
    Mauler x1
    Sentinel Beamx2
    Gravity Hammerx4
    Carbinex2

    There is other goodies on the map such as bubble shields over-shields… but the location of these… are classified

    Creator Notes: I Do Realize that it is easy to “get out” of the arena… I figured that because it’s KoTH that people would want to stay and get points, and if someone was getting totally raped they could jump out and go thru the teleporter to get a bit of and edge on the hill…so that’s why its like that….if you don’t like it that way I can change it.

    ALSO A BIG THANKS TO ALL WHO TESTED IT!!(not the whole list...)
    TxsOutlaw003
    ShadwViper
    The Texan83
    FirstXboXKid
    Bl00d F1R3
    Linubidix
    Hotpokkaminny
    and many others who joined the parties thanks
    Anyway ENJOY!


    Bashers Pit(MAP):Bungie.net : Community : Forum Topic Listing : Forum Reply Listing
    Bash and Mash(GAMETYPE):Bungie.net : Community : Forum Topic Listing : Forum Reply Listing


    POUND IT
    [​IMG]
     
  2. Mace

    Mace Old Tyme
    Senior Member

    Messages:
    3,445
    Likes Received:
    4
    looks liek fun
    you can get out of the ap just about anywhere
    mabey add someother weapons beside power ones
    nice interlocking and floating objects
     
  3. Norbert220

    Norbert220 Ancient
    Senior Member

    Messages:
    291
    Likes Received:
    0
    Yeah, as you stated int he original post you can easily get out, so I'd fix that by adding another layer of boxes and put a roof on that. Looks very extreme, I'd try and remove the fusion coils or the person in the hill won't even have a chance at survival. I'll give it a 70%, keep it up!
     
  4. LittleLordSissy

    LittleLordSissy Ancient
    Senior Member

    Messages:
    145
    Likes Received:
    1
    Lol...the hill is ment to be really crazy..so thats why the coils are there...ill work on a V2 and see if it has the same "effect" as this one with a second set of boxes
     
  5. Norbert220

    Norbert220 Ancient
    Senior Member

    Messages:
    291
    Likes Received:
    0
    I know it's supposed to be really crazy, but if you think about it there's no strategy involved. I like crazy gametypes, but if you're really good you can't really win in this, anyway, you know? BTW, How often do the coils explode?
     
  6. LittleLordSissy

    LittleLordSissy Ancient
    Senior Member

    Messages:
    145
    Likes Received:
    1
    The coils are all set differently some never respawn whilest others respawn after 30-45 seconds...
     
  7. Norbert220

    Norbert220 Ancient
    Senior Member

    Messages:
    291
    Likes Received:
    0
    That's a little better, but I still think there shouldn't be so many. However, that's just my opinion, so you can keep it however you want.
     
  8. EGP

    EGP Ancient
    Senior Member

    Messages:
    4,037
    Likes Received:
    1
    Looks like a fun king of the hill map. The only problem is that you can get out of the map. Which i dont know why you would want to do that
     
  9. KB

    KB Ancient
    Senior Member

    Messages:
    1,661
    Likes Received:
    0
    Over all looks great! There is nice interlocking, I like the shape, and gameplay looks extremely fun. The map looks nicely constructed and well thought out. The only thing that concerns me is how easy it would be to break out of this map. If you were going to make a second version I would suggest you add a second or even third layer on top of the boxes you already have. Other than that, I am impressed and great job. The weapons look like it would add much which definetly adds to the fun factor of the gametype. Congratulations on making a great and unique map!​
     
  10. rewib65

    rewib65 Ancient
    Senior Member

    Messages:
    380
    Likes Received:
    0
    its way too easy to get out of the map 2/5 because of that, i cant stand it
     
  11. whitehalo3

    whitehalo3 Ancient
    Senior Member

    Messages:
    105
    Likes Received:
    2
    Your map is missing a few things. People are able to get out of the map. The map doesn't have many cover points but the interlocking is okay. The rocket is tilted. You could probably straighten this map up some. 70/100
     

Share This Page