*** I've reworked a couple key elements to the map that didn't quite work the first time. Thanks for giving it a look, your comments are always welcome! *** A symmetrical map with distinct separation of space. This leads to limited crossover points which are key for control of the map. There are man cannons at the main crossroad that can be used for quick base assault by air as well as some just outside the base for a quick evac. Hard to reach gun turrets overlook the middle ground as well as their respective bases. Most power weapons are located along the central spine but getting to them means risking exposure to heavy fire. Keep your head down and good luck! Set up for all game types. You can find the map here --> Bungie.net : Community : Forum Topic Listing : Forum Reply Listing Overall map view Another map overview shot View from Base A View of Base B View of the central ground with a Hog being launched
Welcome to Forgehub! You posted very nice and I like that you read the rules. Your map is all right, I don't see anything that's eye-catching, such as an area that might have taken you four hours to make and that might have caught my attention. You need to interlock in some areas, such as the long central hallway. With some work, this map could be a lot more acceptable and download worthy. 3/5 for now, needs improvement.
Not bad, but I'd suggest that you interlock. If you don't know how, go to the forging 101 tutorial on the site. It's around here somewhere. Other than that, the map looks quite fun for casual, especially with man cannons launching you around like mad. Good job!
The map does look relly fun to play, and the layout looks pretty good. But like the others said its sloppy, walls are leaning over, and it could use some interlocking.
Very sloppy and boring. 2/5 and no DL. I think you need to str8en it up and read forge 101. I hope you make more maps, that are goods though no effense.
just because there isn't any interlocking does not mean it is sloppy. I for one like see a map that doesn't use interlocking. This is a good start, but a few things seem unnecessary. Such as the man cannon or crates. Keep forging dude, you will get better over time, I did, and look at me know
For a version two of this map I would recommend: -A little more interlocking for a cleaner look -Straighting the double walls on the "center spine" structure -Flipping the bridges in the back bases to show the darker, more appealing side -In the second picture, in the bottom right corner, there is a "bunker" type structure and I suggest flipping the double boxes upside-down for the smoother side I hope this helps you if you decide making a v2 of this map. The layout looks good but you just need to clean up a few things!