Need help un-money glitching

Discussion in 'Halo and Forge Discussion' started by Jester, Sep 4, 2008.

  1. Jester

    Jester Ancient
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    Hi everyone, this is Jester.

    I'm having trouble finding the thread on un-money glitching maps. I have looked everywhere, but come up empty. If anyone could point me in the right direction or provide me a link, I'll be very greatfull. Nice people who help others out deserve +rep. :squirrel_hug:

    Also, while I'm on the topic of un-money glitching, I have a technical question. Is it possible to get back an item that has been completely deleted from the map? (i.e. There are no more of the item left on the map...can I haz item?)

    Thanks.
    -Jester LS
     
  2. Draw the Line

    Draw the Line Ancient
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    Okay, if you are looking to un-budget glitch your map it's going to take a little bit of time. By "un-glitching" your map, you may not fully be able to get it back within the budget depending on how many objects you have in the map.

    So take any budget glitched object and press "X" twice to bring up the option menu. There you should see "Runtime maximum" and next to it should be a number. Lower that number to the number of items you have on the map. Once done, close out and go to the next object. Wash, rinse, and repeat.

    And it is possible to get an object back after you accidently deleted it, but you have to be within the original budget to do it. Next time you accidently delete something and you haven't saved the map in a while....go ahead and save and quit. When you restart the round there may be some money there for you to respawn the object. If not then you have to remove a few items from the map (which you'll have to reglitch as well) to get what you need back.
     
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  3. Ryan. K.

    Ryan. K. Ancient
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    Erm... Is this helpfull?

    I copyed it from Forging 101, DUH.
    If you have a Foundry canvas like this, no problems?

    Ultimate Budget Glitch​



    A budget glitched map is one that allows you to ignore the map budget and enables map makers to include far more items than would usually be possible. One of the problems with budget glitched maps is that it requires one of each object to be initially placed on the map. This clutters a map right from the start and is hardly an ideal working environment. There are alternatives, such as in Foundry where there are canvases available with objects outside the map, but if you need to use them it's tiresome getting them back into the playable area.

    So one day, TheCartographer and BuddhaCrane thought: "Wouldn't it be nice to have a fully budget glitched map without any of the clutter?" BuddhaCrane writes:
    ~​


    TheCartographer (A friend on my FR list) gave me the inspiration for this trick. He got the ball rolling, and I made a rube goldberg machine with that ball. (Silly metaphor)

    Enough with the introductory build-up and suspense! On with the method!​
    Have two people in the party (either over LIVE or in a Local match)
    One person (player 1) goes to the object menu (hit X) and navigates to the item you wish to budget glitch. Then, go to its object summary where you can alter the run-time maximum (hit X again).
    The other person (player 2) also goes to the menu (hit X), navigates to that same item. They then spawn that object (hit A).
    Player 1, on the object summary, goes to the run-time maximum and makes sure it's highlighted (i.e. so they can alter the number - hit A). The number should be highlighted at "1". (This will have automatically happened when your team-mate spawned the object).
    Player 2 holding the object now deletes it.
    Player 1 on the object summary is still on the run-time maximum, so despite the object not being there any more, they can still alter the run-time maximum value. Now all you're going to do is simply hit A again (Just make sure the run-time maximum is at "1" before you do so, which it should be if you haven't been fiddling around with it). This will confirm your run-time maximum choice to forge.
    Now, when either player looks at the budget summary for the object it will say there are 0 placed on map - but it has a run-time maximum of 1. That's it, that's the glitch!
    Rinse and repeat for every object (including flamethrower and filters and any other object with a run-time maximum of 1, it works for those too!)
    Once you have every object so that it has 0 on the map but a run-time maximum of 1 then you're finished. You have a fully glitched canvas with no unnecessary crap littering it.


    Now I know what you're saying. "That's not budget glitched, I can only spawn one of each object before it un-budget glitches!"

    Wrong!

    An amazing thing happens. Whenever you spawn an object on this glitched canvas, the run-time maximum automatically increases by 1.

    E.g. You budgeted the double boxes so that there is 0 on the map and 1 in the run-time maximum. Spawn a double box. It will say there is 1 on the map and 2 in the run-time maximum; spawn 3 and you get 4 in the run-time maximum... and so on. The run-time maximum always stays 1 step ahead of the number on the map no matter what!

    Now say that you delete one of those 3 double boxes. The run time maximum will drop by 1, but spawn a double box again and the run-time maximum will go back up again.

    The ONLY time you can't delete an object is if it is the only 1 on the map (the run-time maximum drops down to 0), or if you have already placed ALL of that object on the map (i.e. so the number on the map has caught up with the run-time maximum). Anything in-between that and you can delete and re-spawn to your heart's content.


    Two final notes about the glitch:

    You can also budget glitch a normal map that you're part-way through, just like you may currently do when you accidentally delete stuff. All you actually have to do is increase its run-time maximum by one, that's it - that's ALL you have to do. Just go to the object you want to budget glitch, go to its run-time maximum and increase it by 1 - you're done.

    On the new maps you can also do filters. Now with the old method you would have to put the filter on the map if you wanted to reserve it for later (huge pain, did anyone ever really bother? No, didn't think so). Well, with this method you can reserve it for later because it will have a run-time maximum even though it's not on the map. So if you spend ages making a great map on Blackout and then suddenly decide it could really do with Pen and Ink + Nova filter then you can just select it right then and there, with no need to make sure you have budget left to do so. Nifty eh?
     
  4. RacoonSniper 13

    RacoonSniper 13 Ancient
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    The easiest way to un glitch:

    1)save your map.
    2)delete everything that is not part of your map.
    3)If you have used all of your budget you will still be at zero.If you have budget left the total will show.


    works from personal experience.


    save incase you don't have budget you can quit then reload.
     
  5. Jester

    Jester Ancient
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    Ty for the help, I looked forever for that tut DtL, but couldn't find it for my life.

    Some honest +rep for you.
     

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