MLG Zenith V1.3

Discussion in 'Halo 3 MLG Maps' started by Baron, Aug 12, 2008.

  1. QKT

    QKT Ancient
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    wow really smooth geo-merging especially in the middle with the two A signs
    flawless imo 5/5
     
  2. Merrifield69

    Merrifield69 Ancient
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    I cant believe how straight everything is! good job. downloading now.
     
  3. The Sock Man

    The Sock Man Ancient
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    I've looked around, but I haven't found a good tutorial for geomerging. How were you able to do it so well?
     
  4. Baron

    Baron Ancient
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    there are good tuts here in the 101 section.
    you can also find good tuts at MLGpro.com/Halo 3 forge forum


    None of the glitches or techniques are actually that difficult to do, it just takes time and patience to get things right.
     
  5. Awkward Silence

    Awkward Silence Ancient
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    This is really nice. Your geomerging looks excellent, and I love those stairs that are merged AND interlocked with bridges. I also noticed your use of corner walls as floors and cover. A nice touch. Overall, the map looks excellent, though my only gripe is the center stucture. Compared to the rest of the map, it looks rather plain. Also, from the picture, I can see that the walls are not quite at the same height. Keep in mind that this is very minor though, and as you said, this map is a work in progress. So, you might want to mix up the center structure as you continue to work on the map. At this stage, I give the map an 8.5/10.

    P.S. Isn't it great to have my opinion and sparkling personality on your map?! Just kidding. :)
     
  6. Baron

    Baron Ancient
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    Thanks to everyone for the further comments.


    I beg to differ, please readjust your opinion after playing the map.
    The walls dont look the same height because of the perspective of the screenshot o_O

    Also, the middle plays very well for breaking setups at top A or top B, and for attacking enemy occupied hills at top A or top B.

    Overall, although it is great to have your opinion and sparkling personality on my map I would have preferred receiving it after you have played it or even just looked at it in forge :)
     
  7. squidhands

    squidhands Ancient
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    I wouldn't even bother responding to the fools that only base your map off the pictures, Baron. If they can't take the time to spend a few minutes hopping around the map to see for themselves how great it is, then it's certainly not worth your time to respond to their ignorant comments on your photography skills.

    How's 1.4 coming along? Any major changes? I'd still love to be a part of any testing you have when I catch you online. I'm a rather crappy Halo player, but my constant deaths really put any spawns to the test. :)
     
  8. Matty

    Matty Ancient
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    I played a match or two of this last night, and i thought it flowed very well.

    The only thing i would say is, use that last single open box in the very center of the map.

    The sniper side has far too much visibility, and is thus overpowering, you need to block more lines of sight.
     
  9. TKS x MoNsTeR x

    TKS x MoNsTeR x Ancient
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    yes, geomerging and interlocking looks really good...
    ill dl
     
  10. Jack Vengeance

    Jack Vengeance Ancient
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    After running a variety of gametypes from Slayer, Oddball, King to even a game of FFA Snipers with groups of varying sizes. The map plays incredibly well. I enjoyed how the various areas of traffic were unobstructed with just the right amount of cover. As far as lines of sight go I really didn't have much of a problem with any vantage point as they all had a suitable counter with proper positioning and teamwork.

    As far as aesthetics are concerned I enjoy your style of merging simplicity and functionality with solid structures. Everything is clear cut and it's easy to make mental notes of key points of interests and structures.

    I actually enjoy this map alot and am looking forward to any further tweaks it receives in the coming months as I'm sure they will be for the better.
     
  11. TKS x MoNsTeR x

    TKS x MoNsTeR x Ancient
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    on the third picture, those bridges look amazingggggg...
    this map is really nicely made and its really smooth
    but i do wanna dl and play on it to see about its flow and gameplay
    9.4/10
     
  12. Conspiracy0

    Conspiracy0 Ancient
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    Geez chill out i did it for the lulz!

    no need to give me -27 rep...
     
  13. Stratigon13

    Stratigon13 Ancient
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    wow awesome map. im trying to forge some mlg maps but struggling a bit. oh well on with the map. it is very smooth i could not tell any parts where it wasn't well interlocked. That bridge thing is also very awesome and works well too. This should definately be on the playlist its that awesome. 9/10 sweet job
     
  14. Silent oo death

    Silent oo death Ancient
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    Like he said the best part of this map is probably that one side that looks amazing. It looks like it came right out of a castle. Good job, 7/10 because the rest of the map could use a little redoing
     
  15. ZAXLAX

    ZAXLAX Ancient
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    ur geomerging is absolutely perfct
     
  16. Baron

    Baron Ancient
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    Suggestions please.

    @Everyone:
    Someone has brought it to my attention that there is version of Zenith going around by the name of "MLG Showdown" that has the Official MLG gametypes description but still authored to me. I have no idea who changed the name and started spreading it around. It is not an attempt by me to make people beleive that the map has been picked up by MLG.
     
    #76 Baron, Sep 6, 2008
    Last edited: Sep 7, 2008
  17. Awkward Silence

    Awkward Silence Ancient
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    Hey, so I went and did a forgethrough of this, and I thought it looked great. Really great. I plan on playing this with my MLG friends in a few days, so I'll leave a little review later. However, I noticed a Magnum in the map. I don't think that's part of the MLG weapon set. I think you should just get rid of the Plasma Pistol and the Magnum, there's enough weapons on the map already. Otherwise, I really liked the map.

    P.S. Sorry I left that comment only based on the pictures earlier. I'll try to make it up to you by playing it. I might be able to get xSaLoT, the creator of Onslaught, in the game too. We'll see.
     
  18. reject

    reject Ancient
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    looks like a nice map
     
  19. Baron

    Baron Ancient
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    After extensive testing and tweaking I am happy to release Zenith V1.4.
    I have mainly worked on spawns but there have been some other minor changes.

    The testing I have done with the current respawn areas and respawn point positions have been a big improvement on previous versions. There are still some occasionally unfavourable spawns but I experience those on most maps from time to time.

    If I get persistent feedback for bad spawns I will continue work to improve them.

    Changes from 1.3 to 1.4

    - Added respawn areas for TS and Ball
    - Adjusted respawn point placement
    - Removed Pistol
    - Added Carbine to front of bottom A
    - Moved Carbine from top B to front of bottom B
    - Moved Plasma pistol to top B.
    - Increased hill sizes
    - Removed 2 walls from A corners
    - Moved remain walls at A corner to corner position


    Zenith V1.4
     
  20. iTz Longshot

    iTz Longshot Ancient
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    very nice map. looks liek there is a big area up at the bases and it all seems like it is a very smooth map. i liek the brides that you formed together giving that slope and higher level. Nice placement with the single box on the right on your 7th photo for the tower look. pretty nice there is a sniper in the map, wonder how well it works out for use snipers? lol good job on the map though.
     

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