dude, ive been waiting for another map from you. i have been in love with Sereny forever. Its a style of map that most people just cant seem to comprehend in foundry... geography based on nature, rather than manmade structures. Hills. Fields. Anyways, this map is exceptionally well built. Sereny's layout and design were more to my liking, but this map is beautiful as its own creation. Just looking at the picture of the bubble shield in the bunker, this map feels absolutely HUGE! Ill get some games in on it. My only concern is i did not like your weapon choices. i wouldve done the weapon layout entirely different myself, but i didnt make it. Im sure you feel confident in your selections, so ill leave it in peace. Ill be back to let you know how it went.
Great map, this looks very hard to make especially the slanting part. How did you manage to come up with this idea? Btw, I have always been a fan of your maps, keep up the great work!
Thanks so much everyone :D I edited the first post to include an FAQ, more screenshots, the original design sketch etc. Also can anyone let me know if you find a way to escape the map boundaries? In player mode.. Any more feedback is welcome! :] Peace.
pimptastic nice map, i dl'd it last night before this post was up, and it is PIMPTASTIC, this is the BEST map i have ever played for team snipers, the geomerging is pimp too....pimp. 5/5
I. I. I see sentinel beams. I think I'm in love. But about the map, Hmm, I can see that you play tested for cover distributions and that, so I'll take your word for it, even if it does look a bit barren. The forging and overall look are second to none though, especially with such a unique layout =]
The hill interlocking is perfect and the bunkers are also good. Like what the others said, you should remove some power weps. The gameplay looks good too. A King of the Hill variant would be good and so would small CTF.
The map has nice interlocking and merging, But I have seen too many of these maps, 4.25/5, I like the merging, It must have been a pain to get everything so perfect. Very nice, And I hope to see more from you in the future.
I was going to build a hill-like map but after seeing this, I see no point. You've got the angle of the slope perfect - on both sides. The bases look fantastic and are interlocked incredibly well! Not to mention the immaculate geo-merging. The bridge is also a great addition to the map as it incorparates fights on different levels. I am also building a map (when I release it, I really don't know!) with a shield door drop and personally, I think that they are very effective. Adding mongoose's is pure genious and can provide us with some great screenshots in a bad screenshot map! I admire the way that you have creatd the map to look messy but play great too. FFA and Team Slayer look like they will work great for this map and Flag and Bomb speak for themselves really. It's great that all of the gametypes work. The secret entrances to the bases are a nice feature too. One thing I would insist adding in this map is a little more cover on the hills. It looks like your opposition could overpower you or vice-versa with the plasma turrets. That is of course, if you have any items left to put down... Overall, I love this map and it deserves a 5/5 and a download from me, great job!
Really good looking map definently a 5/5 but im mainly posting to say....*dun dun dun* it is breakable..... but only by using a mongoose (which i dont feel should be on this kind of map at all) to clip out.
this map is sick... i really dont need to say anything else i looked at it in Forge and there is like no pixel glitching and the interlocking is amazing. Edit: Okay so i did a practice game on this map. and im sorry to say but this map's gameplay is really really bad. I say this for a couple reasons. Im not saying that the map is completely hopeless or anything its just that you focused so much on aesthetics you forgot about gameplay. 1. There are 3 powerups in the map. 1 camo on each side plus the overshield in the middle. 2. You said that you tried to make the map so you couldnt spawn kill. You did a pretty bad job on that becasue you put 44 spawn points on the map but put them in pairs. this caused alot. emphasis on alot of people spawning and dying next to each other. plus this was easy to tell do to the natural spawn order of your map. 3. There are 5 power weapons on this map. not including the 2 turrets at 90 second respawn. the sniper rifles you set on the map work fairly well they arent amazing becasue you put them with 0 clips on 150 seconds. this made the turret overpower the map becasue you couldnt counteract them. the laser spawn is pretty good but when it comes down to the gravity hammers it gets really tricky becasue of the easy camp spots under both hills. I think you should really rethink the map. A v2 with better gameplay would be nice to see. but your map has a lot of potential you just have to work on your weapon placement.
this looks really original! i have never seen of even though of making something that looks like this. i like the hills sides and stuff. 5/5
When I saw this I thought to myself. Wow this is just like Bunker Hill. Although we never made the idea for two opposing hills because we just wanted the regular attack and defend. I must say though This looks glorious for a 6v6 or 8v8. I am truly amazed on how you made this. I will have to download and take a nice look and play a couple games on it. 4.8/5 ( I never give 5/5's anymore because it is just to dishonest and no map is perfect.) This makes Bunker Hill look like a piece of crap however. I like what that one kid said about making tunnels in the hill. That would be a feat of amazement. I never thought that a map like this could be done before and those bunkers are just sexy. Totally make a V2 when you get the chance and good luck with a feature. I hope you get it.
I usually don’t comment on maps unless there my friends or someone asks be to, but this one caught my eye. It looks beatify interlocked, but the thing that makes this map stand out the most is the over all concept. The thing I like in the map the most are the two bunkers and the bridge. I have already DL it and plan to look at it in forge, and then start a game on it. Plan to see a longer comment from me after I have experienced the game play and looked at the details of the map.
I'm afraid I have to entirely disagree with you.. I could list other maps that have similar weapon layouts, and I did play test every gametype with many players, we had no problems. Spawn kills did happen but I minimized it as much as possible, but however it's impossible to make 0% spawn killing, or spawning near other teams etc. It happens in Bungie maps, so it will happen in Forge maps. Besides it wouldn't let me create any more objects. I don't mean to sound angry but I did put effort into making it balanced, and not boring how some people seem to think it should be, and I'm not like "OMFGZ P0w3rZ WA3P0n5 m4k3 MY M4P %£$^&*% 4w5me!!!!11one". But I do try to make it fun and balanced, respawn times are there for reasons, and ammo limits too. You're of course entitled to your opinion but all I can say is it's balanced enough for me and anyone who I've played with. Everyone else thanks for the comments :] Peace.
Thanks a lot guys :] Designing my next map now, it's going to be a bit more indoorsy. Hopefully quicker to make too. Peace. Edit: Updated Version 2 update, feedback welcome :]
I like Picceta's maps. They're good. I saw Piccetas' next map! 50 dollars for the designs. Nice map, though.
picceta your a great forger, and i think you should get more recognition then you do, the interlocking and layout in this map is flawless, and i absolutely love it.
kool map The Yellow is right it does remind me alot like bunker hill but i think it seems to be much better. your interlocking is amazing and you did a phenomenal job with the bridge and the bunkers. I know ur probably out of money on the map but maybe make a v2 thats a little smaller, but with more cover. overall u did really good 4.5/5!