Shipment Chaos By ForgyForge Click To Download Somewhere in Antartica, a Shipment was being made. But something went wrong. All of the people that where there disapeared. Now it has been turned into a battlefield. 2-10 Players Spoiler PREVIEW The gametypes for this is Slayer, Team Slayer, Oddball, and everything else. Pictures Overview Carbine Tower BR Room Sword Hallway Bottem Middle Sniper Room Side Branch Don't get killed be Popane Tanks! Enjoy, made by me.
looks like a decent map. I don't know why you put that barrier by the br tower and some parts of this map seem to be placed randomly. I do appreciate someone making a map on blackout. 3/5 Its OK
This kind of just looks like you redecorated blackout with geomerging objects and place weapons differently. Well you did geomerge which actually looks cool with the map, but it's so plain and is still blackout just with objects in the way. ima give you 3/5 for effort, i think you should extend from blackout not add to it that would be cool.
First off, its suppose to look a little sloppy, and the pics where took in a game, after grenades were poped. Also you spammed, report.
Nice geo-merging and good job making it look realistic. Also, nice sword hallway and carbine tower. The gameplay look good for a blackout map. 4/5 for random stuff everywhere
Not random, its a whorrn down factory. Its also alot of cover, and thanks for the first good post though .
Well, this map has geomerging, but I dont think like THAT much effort was put into it. I like the fact that you made a map on blackout, but it isn't very unique, and your sniping spot is a barrier with a sniper hanging from the hoop. If you added on to it it could add alittle more to the strategy. Right now it is alittle too much like blackout to be considered a whole new map. I would go with NightFire and say it could use more expanding than adding on, 2/5, but with expanding I could give it up to a 5/5. I like the though put into it, but I think it needs more.
This is pretty cool you don't see much on blackout, so first good job for that. Other than that, this map looks pretty well as far as interlocking/geo-glitching goes, but maybe you could change up where some of the things are placed, it looks like it may interfere a little too much with gameplay(the box on br3).
nice geomerging but it doesnt look like youve done much to the map mabey add some part past teh edge, mabey geomerge it off one of the buildings i like yuor use of movable objects though