Download Downfall 2.1 Layout: I tryed to make the layout as original as possible. An almost castle like shape.There is an attacking base and a defending base. There is also an outer wall in front of the defending base, and an open hallway in the center stretching from A to B side. I added alot simply to make it visually attractive such as teleporters that go nowhere, shield doors that dont protect anything, and overshield and camo YOU CANT HAVE MUHAHAHAHA!....yeah the usual~ Gameplay: This map generally works well with all Bungie and MLG game types 2-8 players. Recommended one bomb, one flag, MLG multi flag [onslaught version]. I Designed the map for team play so naturally team games tend to work better than FFAs in my opinion. This is both a close and long range map regardless of weather you have the high or low ground. As always I'm open to suggestions and feedback. And I have to ask if anyone would be able to Budget glitch this map. With a slightly larger budget I would be able to tweek the map according to your suggestions. Suggested game types: These game types were designed to balance gameplay on small asymmetric maps. Suggestions and feed back regarding the game types are always appreciated as well. Enjoy~ Attack & Defense Team Slayer Attack & Defense One Flag Attack & Defense One Bomb Gameplay pics will be up shortly. "Rifick"
Lot's of work has gone into this with interlocking but it seems very flat aginst the floor. I don't know what weapons there are but I can imagine that if there is a battle rifle people will just camp on top of a wall. I think one thing this map really needs is more structure, at the moment it's more like a one level backbone of a map. Putting something tall and adding roofs to some places will make the map a lot more interesting. 3/5 You have vry good potential but you need to let go of your imagination if you want to make maps exciting.
umm well i have got to say this looks like a pretty good map. interlocking looks a little bit sloppy but im goona dowload and get back to you on the gameplay rating. one suggestion dont have the do fish get thirsty thing on it.
looks well done and i like how u explained that u put stuff (teleporter, shield door, camo, etc.) just to make it look good lols
Popes: Alot of people have got a simmilar impression from the pics. But almost all have had there impressions changed by playing it. There is one wall protecting the defending base but it is accessible to both teams. I was thinking of that when I was making the map. Stealth: Unfortunatly I cant get rid of the "Do fish get thirsty" thing hopefully people are smart enough not to click it. I dont know what it is. I'm not really a big forger but I measured every piece to ensure complete symmetry. I hope you enjoy it. tyty
I like the map, But there's something about it. Hmm.....4.5/5 There is VERY nice interlocking on the map, And I like the single-Box platforms with the sentinel beams, But, Could you get some action shots and let us see how the gameplay is? The map is somehow, Too open, In the centre, When you get the sentinels the other guy on the other side of the map would go for his and there would be a Mini-laser battle. lol, But really, It is very nice and I'm going to download it now. EDIT: I have downloaded it and played team slayer on it with 3 v 3, Very fun so I give you +Rep.
first off i think your a great forger, some of the other things i would like to say is that the attacker base is amazing and plenty fulland covered if i made this map theres no way i could think of anything like what you got going here :], and bla bla bla :]
Da Hitman: Thanks for the positive rating. It dose have a small amount of open space in the center to encourge long range BR battles on the ground level. [ sadface ] I like the Beam fight to start the round. Everyone: Thanks for the DL's and feedback~
I like how you opened up the AB tower in the attacking base. A nice change from V2. The gametypes were a nice touch I tryed Attack and Defense Bomb with a four v four. I have no complaints. 4.5/5 It would be a five but my team lost..