Visionary

Discussion in 'Halo 3 Competitive Maps' started by BennyIV, Jul 16, 2008.

  1. BennyIV

    BennyIV Ancient
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    Visionary

    When the UNSC discovered that there regular units where no longer capable of fighting the extremely powerful elites they thought it was time for a new project. The Spartan I project. This facility was designed to train these new Spartans and was given the codename "Visionary." After the end of the covenant war it posed no value to the UNSC and so was changed into a Memorial and Museum. 2-8 players

    Hello forgehub. Visionary is my 5th map here on forgehub and by far my best. It is a small asymmetrical map that supports Team Doubles, CTF, One sided CTF and one sided assault. This map was constructed over 3 days and took about 18 hours to construct and work out effective spawn placements.

    Forging 101 used

    Interlocking
    Geo merging (very little)
    Effective spawn placement
    Wall mounted weapons

    Heres the weapons list
    BR x 5
    Carbon x 4
    Plasma rilfe x 2
    SMG x 2
    Rocket x 1(0 spare clips)
    Sniper x 1(o spare clips)
    Needler x 1
    Magnum x 2
    Plasma pistol x 1

    Equipment and grenades
    Regenerator x 1 (different spots in asymmetric)
    Flare x 1 (asymmetic only)
    Frag x 8
    Plasma x 8


    To play the map these games types make it much better.
    also they are needed so the people dont get stuck inside the display warthog boxes.
    One Flag CQB
    One Bomb CQB
    Team Doubles CQ

    Finally the Map
    VISIONARY

    Heres the overview layout(i suck at paint)

    [​IMG]

    defenders base is on the left and attackers on the right

    This is the defenders base (it features a curved barrack like roof)
    [​IMG]

    This is hallway one out of the defenders base
    [​IMG]

    This is the other hall out of the defenders base its leads to the stairs ( its the hall above the defenders base in the diagram)
    [​IMG]

    This is the main hanger that both halls lead to(notice the curved hanger like roof)
    [​IMG]

    In the pic above you can just barely see a open single box wich leads to the rocket spawn
    [​IMG]

    This is the Attackers base ( its the very top part of the diagram with one carbon and plasmas)
    [​IMG]

    This is the attackers weapons locker (weapons on wall) its right across from the attacker spawn room
    [​IMG]

    These are the stairs directly in front of the wepons lcoker. they lead to the sniper tunnel.
    [​IMG]

    This is the sniper tunnel
    [​IMG]

    Now some action shots taken from our last one flag test game

    No you cant have the flag!
    [​IMG]

    Dont throw that at me
    [​IMG]

    this is what happens when im pissed
    [​IMG]


    Thanks to all my testers for there great help. JR48, Playa7593, Admonuk, CopperTopCrew, and Captain Syvaris.

    Please leave your comments and download and rate.

    IF YOU MISSED THE LINKS THERE ABOVE THE LAYOUT PICTURE.
     
  2. drak

    drak Ancient
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    FIRST 3rd time in a row haha

    nice map 4/5 get pix that havew more ovreviews(damn they lagged my comp!!!)

    id dowload if it wasnt for the crappy 100 limit!!!
     
    #2 drak, Jul 16, 2008
    Last edited: Jul 16, 2008
  3. FreshCherry

    FreshCherry Ancient
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    Nice pics and nice using the forging 101 thing
     
  4. Wraith_5

    Wraith_5 Ancient
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    Cool map, but how do you get the weapons to stay on the wall like that. It would be a neat technique for me to use in a couple of my maps.
     
  5. Hazza

    Hazza Ancient
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    It would be nice to see each level of the map as more as an overview but from the pics we do have - it seems alright. I would suggest cutting down the amount of weapons on this map. In Bungie's map they obnly have a few but if you toned down yours but made the weapon respawn faster, i think you would get better gameplay out of your map.
     
  6. Rentless

    Rentless Ancient
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    This looks cool, very nice and clean.

    Awesome job.
     
  7. Felshot

    Felshot Ancient
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    Very nice. An interesting inside building map. 4/5
     
  8. Dante_Decem

    Dante_Decem Ancient
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    I usually merge a box together with the weapons inside of it. This hides it. However, this looks more like he merged a weapon holder inside the boxes below it at an angle so that the holder would lift it and basically suspend it on the wall. I'm probably incorrect. But that's what it looks like.
     
  9. KingSniper 10x

    KingSniper 10x Ancient
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    seems very close range and by the pics it looks kinda small to
     
  10. Loscocco

    Loscocco Ancient
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    you interlock weapon holders into the walls.

    but that looks really nice, i like the small tunnels and close areas, looks fun for 1 flag CTF
     
  11. BennyIV

    BennyIV Ancient
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    for all the people asking how to get weapons on the walls. all you have to do is interlock a weapon holder into a wall and then place a weapon against the wall. the weapon will float there like its hanging on the wall.
     
  12. Mike22

    Mike22 Ancient
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    Looks like a nice compact fun map! I will dl and rate the map later.
     
  13. Norlinsky

    Norlinsky Guest

    Wow. Very nice interlockage and design. To me, it looks like a giant maze. I have to check it out further to see if it is or not
     
  14. Bloumbas

    Bloumbas Ancient
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    it seems very close range, if its not too much trouble is there a weapon list
     
  15. garrett1rocks

    garrett1rocks Ancient
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    Man i love all your maps! ^_^
     
  16. xFr1ct10nx

    xFr1ct10nx Ancient
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    awesome map, ima download great interlockink and the weps on the wall is pretty kool to i c it alot but i still like it (and for the record ur better at paint then me). overall 3.8/5
     

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