It's a great tutorial for the newbys around here...But I have most problems with placing two boxes in another angle, like one straight and the other one a bit turned, so there I need a tutorial for, but yeah uhm, great tutorial.
Great tut. It will be helpful to people that are new at it. Though just aboout everyone already knows how. Great Job Though!
Thanks man,and you got an infraction for that?Probably spam, elaborate your comments! =). Alright thanks ,and yeah if I find that tutorial I'll Pm you or put it underneath the thread with more helpful tutorials. Thanks and now almost everyone does know,but theres still someone out there really far out there that doesn't.
i havent forged in ages ever since i lost my map :'( (sad face) but its nice to get a reminder of the easy methods to perfection
If you find that tutorial, could you post the link in this thread rather than PM? I could use it and I'm sure others could too. My current method for angled interlocks is slow and painful; if there's a better way I want to know. Currently what I do is this: 1. Set the first item I'm going to interlock. We'll assume its a box. 2. Set a wall on the side of the box in such a way that a major visual feature of the wall(vertical columns on Foundry walls) lines up exactly with the edge of the box. 3. Set the box to not spawn at start. 4. Set a wall anywhere at the angle you want to interlock the new box. This is the guide to get the angle right. 5. New round. 6. Use the angled wall to get your new box angled properly, and then place it at the first wall such that its corner lines up EXACTLY with the same feature(hope you didn't forget which one you used!) And do this without changing the angle of the new box at all. 7. Cry and throw your controller at the TV when you find out you accidentally changed the angle while trying to get the corner lined up. I find it helpful to turn on a second controller so that I can get another angle while I use the first controller to manipulate the object. That way I can actually see while doing it if I have the corner in the right spot. When floating large portions of a map, the second controller can also help by floating a second item during the save&quit process.
O that suks man ,but here I think this could help. Post in this thread asking,how do you make angled interlocks,and hopefully someone will answer.
Alright, but for the time at hand, do you need any further explanation. I can't quite see a flaw, or an anomaly in the guide, and can't see someone interpreting it wrong. But I'll be glad to offer my aid to a fellow hubber. What is your gamertag? Edit: Oops, silly me. I see your signature, and shall send you an invite to my next forging session. You're quite welcome, I'm glad it helped you. Just keep in mind that interlocking does not create a good map. Nor should you be under the impression that interlocking miraculously makes a map play great. Game play is key, which coherently uses interlocking. Both go hand in hand. If there is an endeavor that must utilize interlocking then go right ahead. If there is a task that could use interlocking to make it aesthetically pleasing, then it is your choice. While interlocking is a renown technique, and it is executed in most recent maps, people seem to become greedy with it. Perfect interlocks should only be used when necessary. You wouldn't want to strain yourself making every insecurity dissappear. Though, that is just my opinion, and it is your map. Do whatever you find to your liking, and good luck.