Transcendental

Discussion in 'Halo 3 Competitive Maps' started by Ja Red is Ninja, Aug 30, 2008.

  1. Ja Red is Ninja

    Ja Red is Ninja Ancient
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    Transcendental
    Being beyond ordianry or common experience. Created by xRedNormandyx

    Download Transcendental

    Assymetric gametypes and slayer only!!! This one I can find good for most amounts of people (4v4-6v6 are best). this one uses about 3/4 of the map. has cover up high and some down low... Onto the pics!!!

    Overview
    [​IMG]

    Red
    [​IMG]

    Blue
    [​IMG]

    The Center pieces
    [​IMG]

    Bunker near blue base
    [​IMG]

    The hog and the roman pillar structure
    [​IMG]

    ___________________

    Download Transcendental

    Happy custom games
    -xRedNormandyx
     
  2. shifty123

    shifty123 Ancient
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    great forging its diffrent i can tell you that but great job from the look at it the weapons lay out is good but the descrpition could be better 4/5
     
  3. Obibital

    Obibital Ancient
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    this has many forms of interlocking and i think some geo-merging. which always makes a good map, not sure about weapon placment or stratistic spawn points since i didnt see any. it looks a little open in some spots but it seems to equal out with all of the other cover. my only consern is the blue base, there is almost not cover and the red base seems alot more complicated and "coverish." nicely made though.
     
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  4. Ja Red is Ninja

    Ja Red is Ninja Ancient
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    I forgot to add that it is only for assymetric games. I'll fix the post
     
  5. Y35 <3

    Y35 <3 Ancient
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    This map seems just above average.
    I see both some thing i like and other things i don't care for so much.

    For starters, this is a competitive map, and to me, Man cannons and warthogs aren't very high on my list, but if they are really necessary then by all means keep them in the map.

    Pros: Some things i really liked in this map were found in the background of pictures, such as the escalator stairs and the central structure. It is pretty unique and just looks appealing overall. I also like the merged open boxes under the single box and wall. They make the cool octagon type shape and also a cool shape on the inside.
    Thus making you map a bit more aesthetically pleasing.

    Cons: these aren't major, but the fixes would definitely help in my opinion. I suggest you take away the man cannons and find another more unique way to allow players to get to the top of the bases, Man cannons aren't very helpful in my opinion, they always end up shooting you the wrong way if your not confined. I also think that if you geomerged a few of the boxes into the ground, along with the fence walls in the middle it would look some what better.

    I tried to help, and i hope you take my advice.Thanks
     
  6. Ja Red is Ninja

    Ja Red is Ninja Ancient
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    thanks for all of the advice. I like the new version of forgehub's map section. all I get is constructive criticism. You're right about the man cannons. I will fix that for a later version...
     
  7. STEClash96

    STEClash96 Ancient
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    This looks good!! But I would appreciate it more if you had a bigger and better description. Other than that, This is amazing, I love the design and how the blue base is, You used 3 active Camo's, Super cool, I might download, I don't know. :S
     
  8. Ja Red is Ninja

    Ja Red is Ninja Ancient
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    Why thank you... that is actually the nicest comment I have gotten on this thread... Download it... try it on some custom games... this one might actually work on infection too.

    thanks. I think it is better than what you make because (1) I am a highly seasoned forger with certain style of forging my friends call redish and (2) have you put a serious amount of forging into any of your maps? I'd like to see one of your maps and then I could teach you my own techniques. I don't care if you don't DL. as long as people actually see this map/thread.
     

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