By zILiGhTzXzOu7z Description Have you ever watched scooby doo? Do you remember when the gang walks through doors and the monster gets them. Well this is in the same concept.There is this ghost/ghosts (Zombie) trying to catch Scooby (Humans). There are teleporters in the doors to make you go to different teleporters (doors). The Ghost gets confused. Stay Alive For more than 3 minutes. Have fun, And ENJOY!!!! Human Traits Start With Plasma Pistol 200% Speed (Scooby's Quickness) 200% Gravity Normal Shields Forced Brown Color (Scooby's Fur) Zombie Traits Start With Energy Sword 125% Speed 200% Gravity Invulnerable Forced Color White (Ghostly Presence) Other 1 Zombie Start (Could Change to 2 When Theres 8 People) Everyone Has 1 Life. Play 3-8 Players ONLY!!!!! Pictures Scooby Spawn. Zombie Spawn In Back. Just Zombie Spawn Doors Thanx For Reading People Have Fun. ENJOY!!!!! Download Scooby Doo? Download Whats New
havent you already posted this exact same map?? yah, im pretty sure you have... or you stole it from someone else... well have you posted this before?
Yea, this is not stolen, just looks like someone elses, everyone makes these. This looks like a clean and good one. But I think the doors are to far apart. Aestetics : 2/5 Play : 4/5 Looks : 4/5 __________ Overall a 3.5/5 Though I like it, its fun
Hello, today you get Radiants Master Review (RAR) So let's see, the concept is original, the map is So-so and I guess I should start listing a couple of things I see wrong, and right off course. Now there seem to be only two problems that catch my attention one is the teleporters, two is how long will you be able to play this game. Well the game type is original and I give you two thumbs up for that but the game type seems a bit flawed. I can already see zombies and humans camping by the teleporters, I don't know if there is an actual solution but hey try to fix that up a little. The next problem is the amount of rounds I would be playing this, I only see myself playing this twice or three times at max. Why? Because as you play more the zombies would grow smarter and learn where each teleporter takes you. The Aesthetics now. Fix up the zombie spawn a little, interlocking would be helpful. But not much else needs improvement. The thread is ok, mabye some pictures of game play. But overall its good. On the poll I voted no! Because it is not. And I give your map a 4/5. I lowered one point due to flaws but I was a bit nice and did not lower it to 3/5 due to interlocking because it's not such a big deal in this map. -Love RadiantRain
I have seen a map like this, but better, no offense. This one is too wide. I like the zombie traits and the human traits. Good job though. 3/5
There is really nothing wrong with him making a map like this if it has been made similar to others, it's just more boring for us. No-one else needs to go on about it. Personally I have to agree with Radient Rain as those points are basically mine summed up. 2/5 - but i wouldn't call it bad, just a little below average
Aesthletics and looks mean the same thing, haha. Back to OP. Things could be cleaned up a bit so gameplay will be better. Such as; the fencewalls, single open boxes, and the bridges. For the fence walls, you should take out the one that lays on the floor so you don't have to experience any bumps. For the single open boxes, you should attempt to try and geo-merge each individual box into the ground with one door push each, so it eliminates all the little bumps at the bottom of each box. For the bridges, I suggest you flip them over so you have a flat ceiling, so you can get that feel that you are in a hotel or something. Thats all I got for a v2 suggestion list, so Happy Forging!