Made By: RioT 17 Game Type: Slayer Party Size: 2-6 Description This is a great map for slayer with a party of 2-6. It is a closed in structure with multiple hiding areas. I thought it would be cool to have a small structure with winding halls and several rooms. I picked the weapons based off the featured map cellars. I felt that would suit the map well, after a freind (who made it) told me it would be a good idea. The sniper is something that confuses people but if used with skill can be deadlier than a shotgun at close range. There are also some weapons and equipment below that weren't in cellars but complemented the halls of this map. I also forgot to mention every wall is inter-locked so you can't see out. Weapons and Equipment 2-BR's 2-Snipers 4-SMG's 2-Plasma Rifles 1-Needler 2-Brute Shots 6-Spike Grenades 1-Bubble Shields 1-Trip Mine ~~~~ These Halls above and Below are next to each other.~~~~ ~~~~The Pic above is an outward pic of the room below.~~~~ ~~~~Pic of rooms to the left of the hall below.~~~~ ~~~~Above, Side Room.~~~~ ~~~~Above, Back Room.~~~~ ~~~~Above pic to the left of below pic.~~~~ ~~~~The above pic is connected to the secret hall, below pic.~~~~ Download Map Comment if you like or have any questions. Pics With Roof Removed. Not like this in map.
Re: Caverns (Slayer Map) Looks pretty cool. A screenshot from the top with the ceiling removed would realy help though. Did you test this at all? I noticed that you were the only one in the pictures.
Re: Caverns (Slayer Map) Yes I tested with some friends of mine that are guilders. The pic with the roof removed will be added shortly.
FFA Slayer would work but I think that S.W.A.T. best fits your map design. I like this though, good work.
I've looked around your map both in a Custom Game and in Forge and I must say that you've done a Great job on it. I took away the roof just so I could get a better look at it and it's more complex then it felt like when I just ran around in it. You've also used scenery like barrels, crates etc. in a really good way what maked me believe that the place actually excisted, it's hard to explain but you've made the map feel "alive". However I have a couple of things I'd like to suggest / comment on. How come you've placed snipers on a map that's soo confined? In the hands of an adept a sniper is always handy, but I think they feel out of place. Why not switch them with two shottys / maulers?
If you read the paragraphs above i explain that but the shotys are to powerfull for a map like this and if you have it and you are smart you will win every time. The sniper can be used the same way but it takes skill. Just jam it in his chest shot and punch. Sounds easy but not very many people can do it.
i agree with above, switch snipers with shotties.. cuz unless theres long narrow passages with no obsticals and where the main battles happen which tehre rnt... just stick with shotties/ maulerz
seems like a good maze map. well, it sure beats the crap out of mine...mine is just a bunch of double boxes making a maze. interlocking, roof = nice. * queued *
Very good job on this. It looks like you put a lot of time into the layout of the map to make it very good for FFA. -Donuts
Pretty cool. I like how it's kinda labyrinth-esque, if that was your intended result. Anyways 5/5. Very nice.
I'm just gonna piss you off and call it a maze. But this is a great map and should be featured. 6/5 :squirrel_rocking: