[size=10pt][size=10pt][size=10pt]Plz DONT move yet, I am doing stuff to my maps before i send them off, like pics[/size][/size][/size] Map: hemapath Gametype: pyrocide Desciption: The map is a a good sized boxed in area that is devided by a barrier wall. One side of the map is smaller then the other because this is the side the zombies will throw the gernades and if you were a human you would probly hope for a bigger place to run around in.i made the map very gernade proof making it impossible to blow apart. This map, meaning "suffering of the blood", was made to be a quick and fun game of zombies. Instead of most zombies having a sword and a hammer, I've decided to mix it around a bit. the zombies spawn with only a plazma pistol and the gernades they spawn on. There goal- throw the gernades at the humans (who have 300 damage resistance) to infect them and bring them to your side to ensure a quicker victory.( i cant be mad enough at the ppl who jump over the barrier that separate the map, dont jump it). The humans spawn is in an open area and are trying to run around with out getting blown up. They have some useful equipment too to prevent them from gettin hit. Gernades on map: 2 flame gernade 5 plasma gernades 5 spike gernades human sacpabilities 300% dam resist 150% speed 200% gravity Human equipment: 1 bubble shield 1 flare 2 deploy cover zombie traits : invulnerable 200% gravity 75% speed Pics: overview zombie spawn human spawn Map: ZORD Defence Gametype: Power Rangers Desciption: This map is probly one of my most creative maps i have, and i think it should be fun i do have a gametype but give me some time to get it up This map is compatible with every gametype, but is mainly to be used for Assualt, CTF, Slayer, and Infection. I recommend playing infection here, its something you cannot miss. basicly the defenders spawn on The megazord (assuming you are playing something objective like). You'll have plenty of defences to stop the attackers ( like 3 turretts ) but dont think its impossible because theres one blind side the attackers can take to make it a bit easier for them. Once you make it to the Zord you have 3 choices, the big air lift onto the shoulder where the bomb plant point/flag point is or the back of each leg ( you take this to the top of the leg and go inside to the teleporter where the hip is).once you get to the head you can do multiplle things: as soon as you get out the teleporter you can go to the turret which is the only one that respawns, you can go pass the turret and theres room to walk on right outside the crate you get out of, but not much, once out there you can get some weapons that are up there, go on the left arm which has a brute shot and a turret, or go to the right arm and get on the turret. PICS: Overview The back turret view
Re: Roc bioflame's map That was me. Just for future notice AZN, you do have mod powers so you could have moved it on your own.
Megazord map: *sigh* A generic floating base map with super zombies 1/5 Didn't have any fun, sorry. Hemapath: Seems oddly like AZN's map without teleporters. Still trying it
how could you play a full out played game in 6 mins and srry but i never got a chance to look at AZN's map so ...YAH...but i still think its fun
The bunny with the pancake on its head would make a greater map. Sorry, I didn't see the fun in this one. Good efforts though.