:::::_Industry_::::: Industry, a abandoned UNSC industrial facility turned into a spartan training ground. 1. Layout The layout of the map is fairly simple, two bases one for the attackers one for the defenders, a small sniping structure a short walk from each base. In the center of the map their is two large structures, the first of the large structures (the more central one) is typically the attackers stronghold, it has a second story for picking opponents off with battle rifles and a rooftop with a Brute shot great for picking off opponents down below. You can get to the roof Via Grav lift and the second story is accessible via stairs. The larger structure is typically taken over by the defenders, it features the maps only Machine gun turret, a second floor, a roof and a ground floor. The second story can make a great stronghold as it is only accessible via stairs down below. This structure has a small window room near the defenders base if the defenders takeover the structure and a machine gun turret near the attackers base that gives a bit of fire onto the attackers if they are caught off guard and not using the maps cover (also known as walking out in the open). The roof of this large structure is accessible via grav lift and i s mainly just a small balcony with a battle rifle and some cover. It can be used for sniping, or as a vantage point. On the ground level their is a plethora of weapons including a shotgun in the center, a decent amount of cover so you are not destroyed by snipers or opponents in structures but not too much which makes it possible to get killed if your not careful enough. Weapons on the Map Battle Rifle x10 Plasma Pistol x2 Shotgun x1 Sniper Rifle x2 SMG x4 Mauler x2 Brute shot x2 Needler x2 Spiker x2 *****Please note that i only learned how to interlock objects a few minutes before making this map so their is a bit of interlocking, but it is not as well done as some of the amazing maps i have seen here. Gamplay on the map is smooth, lots of action and its not hard to find a fight and it is not always in the same place so their is variety and it does not get repetitive. Anyways, here is the all important screenshots Looking for some constructive criticism as well Link To the Bungie.net Download Post.
Just a suggestion, but next time take your screenshots from a custom game so you don't get all those ugly blue dots in the game. But it looks really nice and looks like you put a lot of time into it. I will DL and get back to you
This map looks competitive, In a weird sort of a way.... I might download later, 4/5 Looks nice but when your taking screenshots of the map in theatre, Press Y to enter free roam.
The map looks great, fun for Team Slayer! Its cool how you dont start off in your base. Ill DL it, and ill give it a 4.8/5 if i can o.0
I like the wep spawns, but there are too many. I would remove some if I were you. Also, I like how there is lots of cover too. Could use some interlocking though
Yea, no more takin pictures in forge, k? Other than that looks pretty good. 4/5 Good job, keep forging!
When taking pics, press Y and you will go into free-float mode. That way you don't have to have the oracle or spartan/elite in the pic.
This has its ups and downs. The merging is really good, but the idea is unoriginal. The structure is OK, but cover is limited. Keep Forging.
it looks very chaotic.. and intense... i like it!!! it has very good interlocking, and its really well built 3.5/5
I really like the layout, it really gives me an Urban feel. And the construction was done fairly well also! 4/5
It looks really well made for just learning to interlock, but one question, where are all the spawn points?
By each teams spawn point, which is essentially a few interlocked Boxes erected to prevent spawn camping. The actions happends away from the "bases" and on the middle area of the map where the larger structures and the main street is.
this looks extremely unorigonal. very boring indeed. there are a great deal of maps like this that are mediocre and lame. this is one of the better of those but will not get to greatness. i will play this soon and confirm this belief.
Nice work! X4 Looks like you put a lot of effort and time into it = ) The only reason I can't DL is because I am not a big fan of "buildings" type of maps. 3.5/5
gonna b honest kid. but u need a lesson in picture taking. it doesn't make the map worse. its just nice to have nice shots. but on the map side. i really think u should merge those grav lifts into the box/ground. it really makes a nice affect. i did it on my map. and it worked wonders. there r some tuts on how to put it into the level