Yes, thank you. too many maps are too open, but on this one i tried to leave only some parts open and it worked very well, so that the buildings are close together, but you can still snipe. Thank you also. This map does make foundry feel alot bigger and this level flows flawlessly with some of the 2 story towers on the map, which the original foundry doesnt have
Yeah idk about the weapon set, seems like a long list. but it might still do well. the map looks beautifu, 9/10, but by giving one team a regenerator and one team a drain, you may have given an advantage/disadvantage because of play styles.
Looks interesting for team games, and the aesthetics are fairly good too. My only concern is the amount of power weapons and their respawn times. 90 seconds for the sniper rifles? Personally I think that's too little, and ordinary one laser is usually enough to dominate any vehicles. I'd like to see how this plays. Joe
its actually better for FFA, and the weapons are found up high in the bases and everyone always rush to middle on the ground and dies, so no, the power weapons do not dominate and its actually very well balanced
Hi this is a very nice and creative map but the main problem is that there are so many power weapons. My advice to you is that you remove the spartan laser and the energy sword. 9.6/10.
the spartan lazer is to balance the ghost and make sure its not to powerful, and the sword is never used for some reason. ppl just forget its there
thanks for the comment AFTER you played it. everyone keeps complaining about too many power weapons even tho they havent played it. It feels way more balanced than it looks. and is an amazing FFA map