Sinister

Discussion in 'Halo 3 Competitive Maps' started by Sorrow, Aug 26, 2008.

  1. Sorrow

    Sorrow Ancient
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    Sinister
    Download here:Bungie.net : Community : Forum Topic Listing : Forum Reply Listing (I need to workout how to do the download mask thing >.>)

    Ok So i was bored one day and decided to make a map. This map was in no way planned at all and is basically just made on the spot and on the go.


    Map Description
    The map is asymmetrical and is kinda a little bit arena style. It fetures 3 levels and a mobile turrent. ( A warthog confined to a small ledge). There is a main pillar with rod sorta like structures coming off it with 2 main rooms and 2 main ledges. Its very samll and very intense gameplay. All ledges and jumpable from eachother so its also very mobile and great for ninjas. :p 2-6 players. With 6 it can be just a little bit crowded and with 2 the weapons can be alot. The warthog mobile turrent isnt used much in under 3 people. Mostly everything is inetrlocked and some things are geomerged.

    Weapons Name/no of/ spawn rate/ clip
    Battle rifle/ 3/ 45/ 2
    Shotgun/ 1/ 45/ 2
    Sniper/ 1/ 45/ 2
    Rocket/ 1/ 60/ 1
    Plasma rifle/ 1/ 30
    Spiker/ 1/ 30
    SMG/ 1/ 30
    Plasma Nade/ 4/ 10
    Spike Nade/ 4/ 10

    Gametypes
    -Slayer
    -KOTH
    -Oddball
    -Jugernaut
    - and all others except Infec, CTF and bomb

    Here are some pics: There are only four because its just a quick fun map i made.
    Main overview pic:
    [​IMG]

    One of the side rooms and warthog ledge:
    [​IMG]

    Main room and rocket spawn:
    [​IMG]

    Another view of side room and warthog ledge:
    [​IMG]

    If there is anything wrong with my post tell me and ill fix it up straight away!

    Download here:Bungie.net : Community : Forum Topic Listing : Forum Reply Listing (I need to workout how to do the download mask thing >.>)
     
  2. RaBBiiTTT

    RaBBiiTTT Ancient
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    Very well thought of map. Good job man! 9.2/10
     
  3. Sorrow

    Sorrow Ancient
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    Thanks :). Didnt even think of it just made it as i went along.
     
  4. travishavey

    travishavey Ancient
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    good job

    good design but i dont know if the warthog is nessesarry.
     
  5. CD Shot 47

    CD Shot 47 Ancient
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    Nice Map. It proves for non-stop action in some of my -no shield random weapon- games. Like the nicely fitted in warthog, good idea, nice merging. 4.5/5.
     
  6. IDave the Rave

    IDave the Rave Ancient
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    Looks mint, I haven't been able to find a decent map for ages on Forgehub, nice work.
     
  7. Sorrow

    Sorrow Ancient
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    Thanx gaiz. I think ima make another map kinda like this (seeing yu like it) but bigger and more team ctf orientated. : ) Thanx again for the comments.
     
  8. Pwner Trainie

    Pwner Trainie Ancient
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    looks nice, I like the idea that you used the stairs for the bridge supports it looks more aesthetically pleasing.
     
  9. STEClash96

    STEClash96 Ancient
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    This reminds me of the map: Bayonetwork and another map that was posted last night, Area 29, No download from me and you could also give Bayonetwork's creators some credit too. 4/5 The warthog is way too much, take it out. :)
     
  10. Da Pig

    Da Pig Ancient
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    Looks nice! That flipped-stair-idea isn't new, but the rest of the map looks very cool and shiny. Great work, 4.5/5
     
  11. Sorrow

    Sorrow Ancient
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    Yeah, got the idea for flipped stairs from Bayon network. Ty to the creators of that :) So some of you like the warthog some don't. A question to the people who don't like it, why don't you like it or could you maybe give me some tips to improve the idea?
     
  12. STEClash96

    STEClash96 Ancient
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    The reason I don't like the warthog is because the map is too cramped, The warthog would be getting stuck and people could board it no problem. :\ And plus, its up in a high place where it cant really move.
     
  13. Sorrow

    Sorrow Ancient
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    That was the idea. It can only move back and forwards, meaning you move it between the side and main rooms as a mobile turrent. Its confined on the ledge by fence walls and a sheild door at the end so it can't get out.
     
  14. STEClash96

    STEClash96 Ancient
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    Ok then, so you wanted to put it there, But if people jump up, Thay can board it through the fence, What I mean is, If you put a wall down, and put a gun turret right beside the wall, and when you go to the other side of the wall, You can use it when your beside it, You can do it with driving/Boarding Vehicles and enetering them.
     
  15. Sorrow

    Sorrow Ancient
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    Ah ok, so do you think there a way I could improve this idea then?
     
  16. Fly

    Fly Ancient
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    If you, notice, the Warthog can only move forwards and backwards. This makes a movable turret that takes two to tango. Anyways, I have seen the bridge/stair technique before, and you have used it well to your advantage. The merging is epic. I cant stand seeing maps like these not get ratings. 5/5 for me. Great job, and keep Forging.
     
  17. anybody323cools54545454as

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    it looks kind of like that really glitched map that got featured umm whats it called oh ya its called renegade
     
  18. Pennywiez

    Pennywiez Ancient
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    well first of all almost all maps are geomerged and interlocked on forge hub so dont start pinning it on someone that they are copying a map also that would mean that renegade was copying someone else

    okay dont feel bad about these kind "knowitalls"

    anyways the map looks pretty cool and the warthog ledge is very original but it would be cool if it could go all the way around the map which would be even cooler
     
  19. criggs3c

    criggs3c Ancient
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    looks good but think the warthog is a bit much. but other than that its well thought out and well constructed 4/5 and as for your download masking problem, type the word you want it to be, highlight it, click the [​IMG] button and paste your url in the box
     
  20. Zeta Arcadee

    Zeta Arcadee Ancient
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    Very nice. Reminds me of the map, Urban. Great interlocking, although a few pieces are a bit squinty.
     

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