Corners v1

Discussion in 'Halo 3 Competitive Maps' started by x inDEceNT x, Aug 25, 2008.

  1. x inDEceNT x

    x inDEceNT x Ancient
    Senior Member

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    It wouldn't let me post in MLG. This is a map that me and my friend
    I LostSurfer I designed and created. This map is meant for 4v4s. It plays smooth. Alot of places to escape to if under fire. Special thanks to Sloopdawg also. This map plays nicely for 1v1s also. This is our first map ever created.

    Pictures:
    Blue
    [​IMG]

    Red
    [​IMG]

    A from red
    [​IMG]

    B From Blue
    [​IMG]

    Bottom B
    [​IMG]

    Middle
    [​IMG]

    Top B
    [​IMG]

    File Share
    Bungie.net : Community : Forum Topic Listing : Forum Reply Listing

    Please leave your feedback!
     
  2. Jsten419

    Jsten419 Ancient
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    Looks promising, but I can see plenty of jump exploits going on here. You sealed off the back area pretty tightly, very nice work there. The map itself looks good, nice interlocking, geo-merging I see none of, but you don't really need it at all times.

    I am so proud that you posted correctly and up to standards on your first try. If all newbies learned and posted like you do I'd be a very happy guy.

    Welcome to Forgehub!
     
  3. ZOMG

    ZOMG Ancient
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    turn those boxes and bridges upside down for aesthetical purposes and it would be good. 3.5/5
     
  4. Resix

    Resix Ancient
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    this map needs more cover way more cover
     
  5. SE7ENS1NS4M

    SE7ENS1NS4M Ancient
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    this looks alright i like the level factor too it, can you get on the single boxes in the last pic?
    but it also looks really open, esp. if you have ground on the enemy.
     
  6. youngian

    youngian Guest

    looks like a good symetrical map nice interlocking no geomerging but you don't need it for a good map but nice map 4/5
     
  7. HumBoys

    HumBoys Ancient
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    Very nice, great first post. It's unfortunate that you couldn't post in MLG. It all looks very smooth, pretty nice, but not very original, either. My suggestions for you are to flip ALL bridges for smoothness, and door geo-merge open boxes to eliminate the slight bump that occurs when you enter them.
     
  8. DeadeyeForge

    DeadeyeForge Ancient
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    I'm pretty sure this isn't a legitiment post, for people trying to rank up, as above, the description is actually pretty brief, there's no title on the thread, and it's an MLG map, so it shouldn't be posted here actually. He should have contacted a mod about that. Otherwise it looks like you know how to geo merge and interlock, but when you did it was sloppy, or you didn't do it. Like the bridges from B base to top mid, they are off. You should probably take some more time on that. I think it'd be fun, it's a good layout, but if you know how to geo merge, than go ahead and do it for every object that's up against a wall, etc. Surround with teleporters, put a door into it, click and save changes, thats it. 2.5/5, low quality, and I wasn't exactly looking for an MLG map.

    EDIT: lol, he did geo merge, stop trying to swish by and rank up, I bet he wants a real post. Maybe try downloading people?
     
  9. Kilosphere1337

    Kilosphere1337 Ancient
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    this map looks good, nice interlocking on the bridges, does this work with CTF KOTH or Oddball
     
  10. Sabre

    Sabre Guest

    this map looks very nice but seems kinda plain but atleast it is smooth
     
  11. Psycho

    Psycho Ancient
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    He geomerged a box with the crane!
     
  12. Gollygeeanelite

    Gollygeeanelite Ancient
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    Map reminds me of the map onslaught, except with less cover. I dunno, the geomerging, interlocking, and design is good, but nothing really stands out. good job though. 4/5
     

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