Powder Keg

Discussion in 'Halo 3 Casual Maps' started by JackalAnubis, Feb 4, 2008.

  1. JackalAnubis

    JackalAnubis Ancient
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    Powder Keg Map: http://www.bungie.net/Forums/posts.aspx?postID=17085415
    Recommended Gametype: http://www.bungie.net/Forums/posts.aspx?postID=17084897

    The bottleneck in the first room: [img width=800 height=450]http://student.vfs.com/~3d52jacob/20542575-Full.jpg[/img]
    Caught in the switchback: [img width=800 height=450]http://student.vfs.com/~3d52jacob/20796686-Full.jpg[/img]
    The platform jump room: [img width=800 height=450]http://student.vfs.com/~3d52jacob/20523246-Full.jpg[/img]
    The exploding tunnel: [img width=800 height=450]http://student.vfs.com/~3d52jacob/20528569-Full.jpg[/img]
    The roof finally caves in: [img width=800 height=450]http://student.vfs.com/~3d52jacob/20747266-Full.jpg[/img]
    The armory: [img width=800 height=450]http://student.vfs.com/~3d52jacob/20799236-Full.jpg[/img]
    The final stand: [img width=800 height=450]http://student.vfs.com/~3d52jacob/20747637-Full.jpg[/img]
    The zombie cage: [img width=800 height=450]http://student.vfs.com/~3d52jacob/20797561-Full.jpg[/img]


    This is a infection based map. Humans must escape an exploding base before they get caught up in the inferno. Timed explosions are set to go off at 20 sec 30 sec 45 sec 60 sec and finally the roof falls in at 90 sec. Humans have to be fast and proficient jumpers to survive the initial run. Any human that dies in the blasts will respawn in the zombie cage. The cage is small but provides some places to hide briefly before the alpha zombie finds the downed humans. There is a teleporter that provides an exit from the zombie cage, but doesn't become unblocked until 90 sec. (THIS IS IMPORTANT TO TELL TO THE PEOPLE YOU'RE PLAYING WITH!!!).

    Any humans that survive the inferno have a few seconds to grab weapons from the armory before the horde of converted zombies descends upon them. If the humans can fend off the first wave of zombies, they can make their up to the roof of the structure where more weapons and equipment will aid their survival.

    oh yeah and don't shoot the fusion cores unless you want to screw over your teammates!
     
  2. ValorousBob

    ValorousBob Ancient
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    Re: Powder Keg -- Escape the Timed explosions!

    wow. great, creative concept. Fantastic post, looks balanced. I'm gonna DL fore sure.

    EDIT: [nitpicking]I noticed the humans have 2 grav lifts, which in my experince, rarely help. If u ever have budget problems, delete those first. You could also make the links look better. Theres a topic somewhere that has the code needed for named links.[/nitpicking]

    seriously dude... very nice first map.
     
  3. xXmooregamesXx

    xXmooregamesXx Ancient
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    Re: Powder Keg -- Escape the Timed explosions!

    WoW! That looks really good. I love the asthetic qualities of this map too. I saw the picture of the pallet hallway and gasped. Im serious! I can barley beleive this is your first map. Kepp up the good work! :)
     
  4. alcapone900

    alcapone900 Ancient
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    Re: Powder Keg -- Escape the Timed explosions!

    That looks like a lot of fun. Ill download.
    Make more.
     
  5. Tempus 360

    Tempus 360 Ancient
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    Re: Powder Keg -- Escape the Timed explosions!

    Looks interesting and well put together. I queued it.
     
  6. AerialCash

    AerialCash Ancient
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    Re: Powder Keg -- Escape the Timed explosions!

    wow, i just played thisand its really fun, you should make more
     
  7. IxGUNxSLINGERxI

    IxGUNxSLINGERxI Ancient
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    looks like a great a dl for sure
     
  8. Roche178

    Roche178 Ancient
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    Stockpiling weapons is a bad thing.
     
  9. J4K3RZ

    J4K3RZ Ancient
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    I think it's mainly a reward for making it through the map without dieing, and stockpiling weapons on maps made specifically for zombies variants isn't bad.

    EDIT: I played it and I don't like it, the instantly respawning fusion coils made me lag, but I only played it on forge.
     
  10. Lance001

    Lance001 Ancient
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    Wow, great idea, beautiful map and post. However, I do support the animosity towards weapons caches. It simply appears unprofessional. If you do have a cache, try not to have many of the same weapons in the same place, and consider leaning some up against the wall beneath them, to make it more natural.

    The map itself is original and looks like a lot of fun. A warm welcome to ForgeHub!!!
     
  11. mrod009

    mrod009 Ancient
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    this map is fun.
     
  12. marquis madness

    marquis madness Ancient
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    great use of fusion coils!
     
  13. gman11d6

    gman11d6 Ancient
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    Great Idea! Looks cool, going to download ASAP
     
  14. gman11d6

    gman11d6 Ancient
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    ::DOWNLOAD:: :squirrel_rocking: :squirrel_rubberduck:
     
  15. Project XZS

    Project XZS Ancient
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    This map looks sick. Dl
     
  16. Bottlecap

    Bottlecap Ancient
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    This is fantastic. It is innovative AND creative AND fun! The long narrow pallet tunnel looks even cooler when you actually see it in game. Good post dude. - Brute Captain
     
  17. RubbrDuckE

    RubbrDuckE Ancient
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    Cool map! It looks great, especially with being timed to get to the safe area before the zombies come.
     
  18. pinecone2654

    pinecone2654 Ancient
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    Wow that's way clever. we should make this into a gametype like "escape-the-burning-building-b4-the-zombies-eat-your-brains" mode. I really want to attempt a variant like this sometime. I g2g and eat tomato soup
     
  19. Lemonyguy47

    Lemonyguy47 Ancient
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    Pretty neat... I really like the low ceiling tunnel with the pallets as floor, I believe you called it the exploding tunnel so that gives me a good picture of pallets flying around as you try to make it across... Something I have seen before but not in this manner...

    - Lemon :squirrel_rubberduck:
     

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