I'll put this one as a short simple one. Covenant Style Remote Detonation Sticky Grenade (do I really need to explain?) Obviously the same as a sticky grenade, but you can detonate it by pulling the left trigger again. This can cause more kills when the timing is right, but your enemy could get accidentally killed by a teammate if... killed or if the grenade is shot. There is no way to survive if you are the one who is stuck and it detonates.
Okay, its like a needler, but after eight needles get into someone, thats a traking beacon, and a spartan laser/ hammer of dawn type thingcomes down out of the atmosphere, and vaporisez the target
Name: Panther Role: used to take out infantry in icy and sandy places Speed: 250 mph (max. speed 300 mph if driven too fast it can overheat and end up in fireworks display for covenant) Description: Four wheeled vehicle, armor better than warthog, light, agile, and fast Crew: 1(+ 1 gunner) Weapons: 2 fifty cal. machine guns and gauss turret
Equipment : Decoy Looks like: A holo-pad that you throw on the floor. What it Does: Creates a hologram Spartan that runs forward then resets animation. Pros: Confuse foes from long range. Waste people's ammo. Cons: Easy to spot it as a Decoy because it has a static hologram image and It resets the animation.
Name: Don't really know, yet. Type: UNSC. Description: This small, hand-size mobile like weapon, is a massive destroyer. It can destroy anything up to Pelican size, leaving everyone vulnerable for it. ---------------------------------- To use this weapon, you must aim at the target and load it, then it send a radio signal to the UNSC local base and they send missiles, coming, and ready to destroy the target. ----------------------------- I kinda got the idea from BF: Bad Company.
Longorn: as fast as a mongoose size is between a warthog and a mongoose one turret firing forwards, but main armament is just two giant diamond-tipped drills. Kind of a human chopper but (pro) drills give wider splatter capability and (con) theres only a one barreled 50 cal turret.
Type: Equipment Class: Human Name: Deployable Autoturret Description: When deployed, the Autoturret will automatically fire at any enemies within a specific range. The turret has the same properties as the Machinegun Turret, but without a tripod and is unmanned. The Autoturret can be deployed anywhere, and with adhesive properties, it can stick to walls and ceilings. Damage: Same as Machinegun Turret Rate of Fire: Same as Machinegun Turret Accuracy: Same as Machinegun Turret Turret Ammo: 200 Rounds The turret can be easily shot down or destroyed with any weapon/explosive. If it runs out of ammo before it is destroyed, it will automatically self-destruct.
Pocket Halos A little halo in ur pocket that destroys all life forms near you. (Hopefully you have no allies) XD
Equipment: Portable Teleporter Role: When deployed, it takes you to the nearest reciever/two-way node. If there are no teleporters, it takes you to your base. Reason: Gets you out of hot-spots, move around faster. Features: When deployed, it comes up like a teleporter, but its red. It stays up for 5 seconds, in order to allow chase/team follow. This thread is awesome.
Type: Gernade Class: Cov. Name: Sticky Seed Description: When sticked onto the other player that person can not move at all for 3 seconds. One way to no get sticked by this awsome Seed is to fire your gun at it before it hits you if you can time it right. The seed will plan itself onto your armor and spread vines all around you holding you in place.
Type: Weapon Class: Human Name: Delta Sniper Description: The bullet is a sniper bullet but its power is a needler. If you get a head shot it is really funny the bullet goes in the head and makes an explosion in it. For example the explosion is like a needler sends you flying only in the head other places it does the same as a needler one shoot would equal half of what it takes to kill you with a needler.
I am sorry to act like this, but c'mon people. Make some good ideas. My favorite are vehicles, but make something that would actually occur in halo. Here is a good example of a vehicle: Ocelot Light two wheeled motorcycle Very light armor plating. Weaponry: One ballistic armor piercing anti-tank mine. Crew: 1 driver How it works: You press RT to place mine. It automatically releases and embeds itself into the ground. It does not get activated, only when something comes within 1 foot of it. LT enables a slight nitrous boost from the tailpipe, allowing a quick getaway from the mine (takes 2 seconds to arm). Mine is not detectable except by radar, but it only appears if you are within 2 feet of it, allowing for some explosive fun. LB enables small whine-like horn. RB enables short length ballistic shield to cover the Ocelot's driving seat for four seconds (used for say a quick movement through hostile areas). Mines are limited (ten per Ocelot) and require a full 15 seconds to reload.
The UNSC could always use some heavy vehicles. You could have an anti-infantry flamethrower tank called a Gorilla. Another version could lob/drop fragmentation grenades instead. I think it would need a driver and a gunner just to be fair. Flamethrowers and frag grenades are devastating to infantry and light vehicles. Speed on the slow side? Also a trade for heavy weaponry. Mounting the flamethrower on a vehicle would make it much more practical. The Gorilla's armour would have to be flame-retardant to protect it from itself. Is it a cliche' idea or could this work?
Oh, I am doing that Gorilla one Gorilla High-powered incendiary flamethrower-mounted low speed tank Crew: Two (Driver and flamethrower gunner) Speed: 27 MPH Armament: High powered incendiary 20 foot lick flamethrower. This slow tank was used to mow down rank by rank to burn the enemies to a crisp. But it is highly flammable, and if it hits itself or a flame touches the tanks back engine exhaust, the entire hulking Gorilla goes up in a ball of flame.
Brute Sniper Type: Weapon Class: Brute Style: Sniper Rifle Name: Spike Rifle Description: A Brute sniper rifle that has similar characteristics of the human sniper rifle, but only 2 shots per clip, then a quick reload. Damage: Same as other snipers Bounce Damage: Same damage Rate of Fire: Same as human sniper Accuracy: 100% Clip Size: 2 Shots Total Amount Able to be Carried: 20 shots Reload Time: 1.5 seconds Pros: Quick reload time. Cons: Small clip size.
The Anteater Light Tricycle shaped machine UNSC Crew: 1 Speed: same as unboosted ghost The Tricycle has a long piece of metal on the front shaped like a scoop to pick up candy. When you boost the vehicle will immediatly splatter any person that is hit by taking their feet out from under them and smacking them into the metal. When not boosting other vehicles can use it as a ramp but when it's boosting the front end will act kinda like the brute chopper and K/O vehicles History: used for cleaning up lone grunts on the battlefield by driving around and chopping them in half it adapted to chopping the feet off of the much taller elites LOL
a assault rifle that isnt as retarted in the way it can spam bullets until someone dies. basically an assault rifle with a bigger crosshair so you cant spray people from miles away and kill them. oh and smg that isnt useless wen it comes to actually killing someone and not taking out their shields