War Up Above

Discussion in 'Halo 3 Competitive Maps' started by OpIvyDude, Jan 23, 2008.

  1. OpIvyDude

    OpIvyDude Ancient
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    War Up Above

    Ok, this map has been completed for a while now, I just haven't got around to posting it on the forums. This a simple, yet complex map and is fun for team slayer, but is aimed at objective games like CTF and assault. A great thing about War Up Above is that it's set up for EVERY gametype. There are two sides, covenant and UNSC. The entire map is close to the ceiling. It makes for a good close range map recommended for 2-6 players, but will spawn up to 16 (if you
    want that much chaos). It took me 3-4 days to perfect, so it's nearly flawless. I also tried to make it as well-balanced as possible. I have posted screenshots below, and I greatly appreciate your feedback.

    Things to know:
    1. If you fall off the base, there are safety man-cannons to jet you back up. You simply walk into them, or they don't work properly.
    2. If playing a team game, only red and blue work for spawns (CTF, Assualt, etc.)
    3. Different sides have different weapons. They can easily turn the tide of battle.
    4. The some weapons in the screenshots have been moved/removed for a more balanced playing experience. The main setup is still the same.
    5. Rush rockets, they're in the floating shield room in the middle of the map.


    Plenty of Screenshots

    [img width=800 height=450]http://i11.photobucket.com/albums/a175/OpIvyDude/Halo%203%20Screenshots/CenterOverview.jpg[/img]

    [img width=800 height=450]http://i11.photobucket.com/albums/a175/OpIvyDude/Halo%203%20Screenshots/UNSCBaseWeapons.jpg[/img]

    [img width=800 height=450]http://i11.photobucket.com/albums/a175/OpIvyDude/Halo%203%20Screenshots/UNSCBaseView2.jpg[/img]

    [img width=800 height=450]http://i11.photobucket.com/albums/a175/OpIvyDude/Halo%203%20Screenshots/UNSCBaseView1.jpg[/img]

    [img width=800 height=450]http://i11.photobucket.com/albums/a175/OpIvyDude/Halo%203%20Screenshots/SafetyMancannon.jpg[/img]

    [img width=800 height=450]http://i11.photobucket.com/albums/a175/OpIvyDude/Halo%203%20Screenshots/OverviewFromCovenantBase.jpg[/img]

    [img width=800 height=450]http://i11.photobucket.com/albums/a175/OpIvyDude/Halo%203%20Screenshots/GravityHammerBridge.jpg[/img]

    [img width=800 height=450]http://i11.photobucket.com/albums/a175/OpIvyDude/Halo%203%20Screenshots/EnergySwordCageView2.jpg[/img]

    [img width=800 height=450]http://i11.photobucket.com/albums/a175/OpIvyDude/Halo%203%20Screenshots/EnergySwordCageView1.jpg[/img]

    [img width=800 height=450]http://i11.photobucket.com/albums/a175/OpIvyDude/Halo%203%20Screenshots/CovenantBaseWeapons.jpg[/img]

    [img width=800 height=450]http://i11.photobucket.com/albums/a175/OpIvyDude/Halo%203%20Screenshots/CovenantBaseView2.jpg[/img]

    [img width=800 height=450]http://i11.photobucket.com/albums/a175/OpIvyDude/Halo%203%20Screenshots/CovenantBaseView1.jpg[/img]


    Previously Released Maps
    Sniper Heaven 2.5 (9100 DL)

    Just a note: If you edit my map in any way, all I ask is that you give credit where it's due. I would really appreciate it. Oh, and after you play, be sure to come back and give it a rating and some feedback. I'd like to see what you guys think of it. Please enjoy!
     
  2. Cr0ok3d

    Cr0ok3d Ancient
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    Sorry to say but I do not see much creativity in this map. It looks rather plain. The only gametype that seems to work would be King of the Hill.
     
  3. OpIvyDude

    OpIvyDude Ancient
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    Don't diss it till you try it. Everyone that's played it w/me before had nothing but positive comments about it. Give it a try with 3 other friends then comeback and post buddy!
     
  4. RossDawgg

    RossDawgg Ancient
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    Looks tight, I just downloaded it and I'll probably play it soon.

    Oh, and Operation Ivy is sick!
     
  5. OpIvyDude

    OpIvyDude Ancient
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    Thanks man, come back and tell me what you think of it. Unity!
     
  6. GodsofW4R

    GodsofW4R Ancient
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    I think its ok I saw it on bungie
     
  7. AndywooT

    AndywooT Ancient
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    The thing that makes this map bad is the, Everything. The thing is, people will try to fight down bellow. you should make it so it is much harder to fall off. And the weapons at the end of each bridge are not the way to go. It just stacks the team that wins the first initial gun fight.

    When you play matchmaking, You dont say, (on Narrows for example) "Ok im going to go get the shotgun rocket launcher and the plasma grenades and i also want the bubble sheild. You go for 1 maybe 2 of those things. With what you did. As soon as the powerhouse person goes over and dies, Theres now two on the other team meaning that a team with 2 shotguns can anahilate on any map. or in this case spartain lasers or rocket launchers
     
  8. chromebandit

    chromebandit Ancient
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    I'm not sure about this map. You put a lot of power weapons there, which i've seen that makes the game less exciting. Plus, how do the people get back up? You seem like a sitting duck down there.
     
  9. !nikheizen

    !nikheizen Ancient
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    Before talking about what I've seen of your map so far I will say that your post is good and you did link it to a bungie.net forum post instead of a fileshare, The only thing about your post that you could fix would be to cut down on some of the screenshots that you don't really think you need and add some shots of the game in action, you say that you have tried it out with friends, If so I am certain you have some footage from the games that you can make screenshots out of.

    I will try out your map as a courtesy to you, but from here it doesn't look too good. First off, it isn't that original, you made a map that is:
    • Floating
    • Fast Paced Combat
    • Filled to the brim with power weapons, grenades, and equipment
    • Uses Sheild Doors
    • Has Two Bases
    • Is Intended for symmetrical Arena Style gameplay

    The parts of these I will get out of the way first are the ones that are overdone. Floating maps are becoming too much to take, I only tolerate the maps if they are spick and span and take advantage of overlocking, It's also important to create a penalty for falling or have the area where you fall to as an active area of the map.
    This map looks like it includes a penalty for falling, but not any severe one and goes half assed on the bottom which is only so the player is able to get back up.
    Close combat is what you promised, but camping shield doors can hardly be hought of as fun, sure it will be fast paced, but, if you want fast paced, why can't you just play one of those 300% speed zombie maps, I'm certain that the level of speed in the gameplay will be about the same. The power weapons thing, please, just don't. I am a big fan of arena style gameplay, but we've already got some great ones in the community so making one thats going to be appreciated means that its got to be good. On the matter of objective gametypes: they'd be painful to do as it appears that from the place where you spawn, it takes five or six seconds to get to the enemy objective position and from where you spawn you can easily gun down an enemy with the flag or bomb, taking away all elements of tactics and stealth. You must tell me if this is not a problem, but since there is one long strip on which the teams spawn, spawn camping must be inherent.

    Also, on the quality of the map building, there are a lot of problems where you could have simply interlocked to be problem less.

    I am hoping that I am wrong, I am hoping that this map will be fun, but from here I can't say it looks like it and I am certain that quite a few people simply won't try it at all.
     
  10. OpIvyDude

    OpIvyDude Ancient
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    I feel like a bullet just went straight through my testicles at a slow rate.
     
  11. gorebound

    gorebound Ancient
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    Even though it might be hard, listen to what Turbo has to say. It's for your sake he's writing it, so that you can excel as a forger. And when you make a map try to take the time to perfect everything, there's no need to "rush" any part of your map just in order to get it released. Take me for instance, I've been working on a map now for about 3 weeks and I'm barely 40% done. Perfection takes time.

    :squirrel_blush:
     
  12. ValorousBob

    ValorousBob Ancient
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    One possibility to improve the map would be to remove some of the power weapons and the wall in the middle and add vehicles to the bottom of the map. That'd probably work but it'd take some evening out of the weapons. For example i noticed that the human side has a splazer and the covenant side has a fuel rod gun. The splazer is not the human version of the fuel rod gun, the rockets are. Becuz of this the first change u should make is to move rockets to human side and splazer to middle.
     
  13. ShadowSnip3r RC

    ShadowSnip3r RC Ancient
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    There are so many clumped together weapons, and if the map is called war from above, should the weapons be where the war is? Looks ok to me, nothing new though.
     
  14. alcapone900

    alcapone900 Ancient
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    yeah spread out the weapons a lot more
     

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