Eclipse

Discussion in 'Halo 3 Competitive Maps' started by DeadeyeForge, Aug 14, 2008.

  1. tpane

    tpane Ancient
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    i usually dont like these large random maps, but yours is great. very clean, everything looks good and has a purpose. nice job. 5/5
     
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  2. Sk3tch

    Sk3tch Ancient
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    i love the merging and interlocking in this map and also how its laid out.. the only things i dont like are the death teleporter which is just a small inconvenience and also it looks a little open on the ground but it does seem good for an FFA map... i have done a forge around to look and it doesnt seem it would play as good with teams as it does with FFA... good map though worth the dl.
     
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  3. DeadeyeForge

    DeadeyeForge Ancient
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    No this is not a necro bump, the last post was 5 minutes ago. Yeah, thanks for downloading and checking it out. I fixed those problems up and posted a version two download. If you want to check that out the links should be right there. If the links aren't showing up as version twos, someone tell me. I fixed spawns, weapon placement, the FFA starting spawns, I covered up the death pits, I fixed up some messy crates, and took of some grenades, and all firebombs.
     
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  4. Gollygeeanelite

    Gollygeeanelite Ancient
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    Damn good, the design and the use of the whole entire map makes this one unique. The pipeline gap in the first picture looks really cool, and the merging is very good.And don't listen to the people that say "This map needs more cover!" It's fine as it is. You can turn a corner and only get hit twice by a BR before you reach safety, and that's fine. Those people are just trying to act like they know what constructive criticism is. 5/5, and great job!
     
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  5. colbster94

    colbster94 Ancient
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    i have seen better first posts. good map tho
     
  6. c4rb1n3 pro

    c4rb1n3 pro Ancient
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    Great interlocking, itz flawless!!! Looks awsome!

    [​IMG]
     
  7. Bottlecap

    Bottlecap Ancient
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    The Review Hub
    Map Name: Eclipse
    Author(s): DeadeyeForge
    Reviewed by: The Yellow

    Enjoyment: 6/10

    Well, at first I chose to review Eclipse because it looked very well made and reminded me of a more open Bayonetwork, which this map fraws heavily from. So, initially I and my fellow reviewers expected some pretty fun-filled battles. But.. not so much. Really for Team Slayer this map is the strongest. In the description the author says it was made for FFA, but really that doesn not show in game. Overall this map was just not exciting. There weren't any "Holy sh*t" moments. And as the game went on I could tell it was getting stale. So really, this map was not too enjoyable, and that was the consensus from all in the review session. Nothing really stood out, and nothing kept it going, perhaps it was because of the mass amount of weapons and grenades, maybe too much. Or maybe something else. But at least it did play, not too exciting, but it didn't suck or anything.

    Balance: 5.5/10

    I could tell after just half a game that this map was pretty unbalanced. There were ALOT of weapons and grenades, but the ones that players would generally want seemed to be clumped in one half of the map. There were just way too many power weapons, and there wasn't a single moment I wasn't chock full of Firebomb, Plasma, Frag and Spike grenades. In a competitive map it isn't really a good idea to have a sentinel beam, especially one with a relatively swift respawn rate. The rockets were in an awkward position that could then allow a jump to the top of a "curve" in which you could fall to the bottom of a double box and be potentially trapped. But, than again, for a casual game with maybe a Fiesta gametype, I'd go for it. But back to balance. During our 2 Flag and 1 Flag CTF matches they both turned out almost exactly the same. The "attackers" would just ***** it up and the best weapons while the defender's were left basically hopeless. It just seemed that the entire map revolved around one central area of the map, even though the map itself covers a large exspanse of Foundry.

    Durability: 7.5/10

    Ok, for this map you can't really spawn camp, although some spawns were great this map is just simply too big and has too many structures of which to spawn camp, so good job on that. Also, you can't really get outside the map... except for in the back hallways of Foundry the creator just used barriers to block it off, and trust me, it really isn't all that hard to blast one of them loose and get back there. But then again that's not that useful of a spot, unless you can find a way to use it strategically. But, you can indeed exploit a few spots on this map to dominate fairly well. Really, if you get a nice full BR and and/or a Sentinel Beam up to one of the higher spots in the map, wow, boi can you rape. And if you couple that with 8 grenades and a piece of equipment you will be one happy camper. For the most part the maps has a number of structures that you can hide behind for cover, but still, if you get up high its quite unfair. But other than a few key locations there are so many structures that you should be k.

    Aesthetics: 9/10

    This map's highest point most undoubtedly is heavily put on looks. It does look really good in most parts. Every merge I saw was really clean. The interlocking was pretty pro too. But during gameplay none of us really did stop and stare. It looked clean, but nothing new really. And I think perhaps the fact gameplay was mundane actually made it seem less interesting. I did really like though that collumn with the stairs around it. And I really loved that multi level area with the fusion coils and a Power Drainer, that was just really nice. So overall I'm going to have to give props for all the work that was put into making this look nice.

    Originality: 6/10

    To us, this map really seemed to falter in this category. I mean yes yes it did look good. It was well made. But even so, everything I saw pretty much either looked basic or from another map. Many of the center structures look like they were cut from Bayonetwork as I said before. And although they might look cool there that isn't original. So as a whole I think DeadeyeForge should really go for something innovative and astonishingly new for his next project....

    Overall: 6/10

    The map looked very clean and every thing was interlocked or merged. But, after that it pretty much stops. Gameplay was relatively mundane, and as the game went on it didn't become more intense but rather the opposite. There were some areas that everything seemed to revolve around. I think perhaps with a heavy re-doing of the weapon placement on the map and perhaps a few less grenades this map would fare much better. But also something a few mentioned was the number of jumps in the map. Everyone loves tactical jumps in Halo, or at least alot do. But in this map it seemed to go overboard. To many times were players more concentrated on jumping than anything else. It seemed that to get to anywhere of importance a string of jumps was involved. And additionally, pretty much if you are on the ground then you are ****ed. For sure. All the comments in this review were based off of the discussion of the members who particpated in reviewing this map. We all strongly feel thatthe author should go back and put a good amount of time thinking critically about his weapon placement and a few other things like spawn areas, because considering how much time it would have taken to put this map together, it would be a real shame to see it go to waste.
     
  8. pootytang

    pootytang Ancient
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    this map looks supremely awesome i think that the asthetics on the map are gud enuff to eat lmao i shall eat your map!!
     
  9. Acosta02

    Acosta02 Ancient
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    Was that review based on the original Eclipse, or the new V2? The Weapon/spawn placement is different in V2, perhaps more to your liking. And were you playing team objective games or FFA slayer games (or both)?

    (I think DeadeyeForge needs to change the name of the thread to tell people that there's a V2 out, because the first post hardly mentions it.)
     
  10. DeadeyeForge

    DeadeyeForge Ancient
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    It wasthe original

    Yeah, he reviewed the original for some reason, I don't know why. Yeah, with the v2 the ratings would be a lot higher. And honestly speaking the review isn't very accurate at all, I don't even think they played on the map. The version 2 covers up all of those problems and would probably bring them up to 9/10s. You now can't get out of the map either.
     
  11. Bottlecap

    Bottlecap Ancient
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    Sorry Deadeye forge but I've just looked at the V2 and I can tell you that still most of those main issues are still going to apply. I'm sorry but this map just really isn't of the highest degree, the layout just has too many things that add up that overall detract highly from gameplay. Oh but since you didn't make the V2 clear such as changing the title of the thread in the competitive maps than that is not our fault. But, perhaps your next project will turn out better.
     
  12. Joe Cool 58

    Joe Cool 58 Ancient
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    This map looks great! The interlocking is very neat. I would suggest adding more cover though. 4.5/5
     
  13. mitona

    mitona Ancient
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    There are some great aesthetics on this map to give it a off foundry feel. Overall it looks very great and i see a lot of time and effort has been put into it. 9/10
     
  14. forgyforge

    forgyforge Ancient
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    Your only post, and its FREKIN GREAT! POST MORE MAPZ, I LIKE URZ, DL FROM FORGYFORGE.
     
  15. mikeblair333

    mikeblair333 Ancient
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    this is an awesome map, i'll DL when i have some extra space on my drive. Can someone say Featured?
     
  16. Toxic Spade

    Toxic Spade Ancient
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    Nice job, on creating a variant that actually uses the entire map. The interlocking, just made game play so much more interesting, by introducing all these random structures. I probably couldn't create a map so put together if I tried. Definitely 5/5.
     
  17. crazyzebu

    crazyzebu Ancient
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    I have to say... this is a GREAT map, one of my favorites! I downloaded awhile back and was very impressed, not only by the great aesthetics, but also by the superb gameplay. You really have created something special here, it doesn't feel like anything else. I had LOTS of FUN playing slayer with my friends. Exellent work, one of my favorites =)

    5/5
     
  18. bnasty574

    bnasty574 Ancient
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    looks like a bunch of random interlocked and merged ****. mmmmmmmmmmmmm forgehub.
     
  19. K3V1N

    K3V1N Ancient
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    you did a great job with this map
    its very unique though, i like how you used the back areas of foundry i will dl for sure
    also your interlocking is clean and your geo merging is just as good
    your pictures show it being played with ffa, i think it would also be good for flag as well.

    all in all great job keep forging

    10/10

    EDIT: oh no i just tried to dl and it doesnt work you might want to fix that lol
     
    #79 K3V1N, Sep 23, 2008
    Last edited: Sep 23, 2008
  20. IM BE DUM

    IM BE DUM Ancient
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    This is a cool map I like your use of interlocking and geomerging. this map seems like it would be fun I might have to try it.
     

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