Slaytrocity

Discussion in 'Halo 3 Competitive Maps' started by Lagit, Feb 4, 2008.

  1. Lagit

    Lagit Ancient
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    Map Title: Slaytrocity
    Slaytrocity is a close combat, high octave combat arena PERFECT for CTF, KoTH and Slayer


    Designed for: 8 Player, Team Slayer, CTF, KoTH

    Description:
    Slaytrocity is a small, neat, compact CTF map on two levels designed for symetrical game play around tight, close corners with a massive varrity of weapons and equpment spread equally across this map, it is designed for 2 teams of 4 which spawn in a small, box base in which they recieve basic weapons for the game, they spawn all facing the teleporter and when they go though they are faced by 6 close combat wepons of your choosing, at this point you decide you path though the rest of your life, either take the High Longer but safer route by taking the stairs, or the Shorter more close combat via the Low approach by heading for the maulers (Near the teleporters), as the map is just a big circle squashed into stiars it is quiet easy to get to the other transporter ASAP, the base were you spawn are directly net to each other but are sealed indepenantly from the other, this was done to make you on ful rediness when you first spawn in as all you see is red dots moving around your screen, most enjoable.
    [img width=800 height=450]http://i241.photobucket.com/albums/ff296/Lagit1/TopFloor.jpg[/img]
    [img width=800 height=450]http://i241.photobucket.com/albums/ff296/Lagit1/TheMiddle.jpg[/img]
    [img width=800 height=450]http://i241.photobucket.com/albums/ff296/Lagit1/Stairs.jpg[/img]
    [img width=800 height=450]http://i241.photobucket.com/albums/ff296/Lagit1/Bases.jpg[/img]
    [img width=800 height=450]http://i241.photobucket.com/albums/ff296/Lagit1/BottomFloor.jpg[/img]
    [img width=800 height=450]http://i241.photobucket.com/albums/ff296/Lagit1/Base.jpg[/img]
     
  2. Projectt2501

    Projectt2501 Ancient
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    It looks alright, but you might want to put a little more time and effort into making sure that everything is lined up right. It looks a little sloppy. Also, try interlocking, it gives the player the feel that the map flows and is one object, not just a bunch of little pieces with cracks in it. Overall 3/5, Forge On...
     
  3. squidhands

    squidhands Ancient
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    Welcome aboard, sir. I'm really happy to see that you've posted your map correctly, but I'm afraid I would have to agree with projectt2501 in that you should check out all the helpful tutorials and make things a little neater. You've come to the right place if you want to become a better Forger and there's lots of people here that will be happy to help you out if you want it.
     
  4. ShadowSnip3r RC

    ShadowSnip3r RC Ancient
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    This sounds cool, the title too, although your design is so small. Foundry has so much to offer and I think that you could use this to make a much better map. Expand on this and then let me know what you've done. On the upside, good post.
     
  5. alcapone900

    alcapone900 Ancient
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    nice but looks sloppy
     
  6. Lagit

    Lagit Ancient
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    thanksust looked up how to interlock and will be applying it ASAP and im also going to expand it by about double, thanks for your imput and ill be back in aout a week with V2,hopefuly it would be much better, Thanks again.
     
  7. D00dle14

    D00dle14 Ancient
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    so is the whole thing boxed in. Wha?!?! why are my smilies all squirells
     
  8. Lagit

    Lagit Ancient
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    yes, its purpose is to give a felling of cramped spaces and cause more of an adrenilin rush while playing to make it more competative.
     

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