Original V2 V3 V4 I made this in like 20 minutes. All I did was use the smudging technique with a small brush and sharpened it, put some brushes on there and changed some colors, added some "dark light" from the top left corner, text, render, etc. I just wanted to know some takes on this. I'd like to mention that I used multiple colors for the signature because the game is extremely colorful. If you've played the first one for the Wii, you would of found out that your pancreas is a very pretty shade of purple. Edit: I added two different versions alternating the way the render shows in way of blending with color with the rest of the signature. Comments? Criticism? Go ahead. 2nd Edit: V4 is now here. I used the gradient map on the render. I don't know about it, it seems off to me, but it's just another version.
It's called Trauma Center: New Blood. The game is more colorful than a god-damned rainbow. But it's a good game none the less.
I know what you mean. Maybe I should just get rid of the render and leave the background and such as is (minus some text). Isn't there a way to make the render change colors of some sort? That way it could actually blend in.
I'm not too fond of the puke green color that you have quite a bit of in there. I like the overall appeal of the sig but that color is just bothering me.
Think of it as a forest green. Looks more like that to me. Or even a sea-green. Puke green is that color that the 2007 Mustangs have, but it looks good on them for some reason.
well I know how to change the render to look good on gimp, but its a lost cause on photoshop. Lol. I think what might work is if you use a linear gradient on a new layer over the render, and then set the gradient layer to hue. I don't know how that's going to work with the rest of the sig, however.
Alright, I'll have to experiment with that sometime later. Thanks for the feedback though everyone, keep it coming.
I refuse to think of it as forest green. If I did I would probably support clear cutting. But anyway disregarding the icky green I think the render on the second one is the best. I like the more natural skin tone.
ahh, a gradient map would also be a solution. I've only used them like twice, but it should work. I believe it's under Images<adjustments<gradient map, but I could be completely wrong
I like the second the best. the first one doesn't blend too well, and the third one blends too well. the background is kinda simple and maybe too dark, but still good. not sure how well it fits with the character, but i haven't ever see him, so oh wells.
Alright, V4 was just put up. Any more feedback on that? I know I did it, but it looks irregular to me.