Keep in mind with the next version planned, Some buildings will get a boost in their defensive capabilities, and a shotgun will have a clip added to it (storeroom one). I also found out that one of the assault rifles mean to be in the map was stuck IN a wall. I fished it out and it's back in play.
Did another sniper ever get added in? me wants Sniper plz. The new buildings really help out gameplay, now everyone tends to be spread around the town, and not in one certain corner. MOaR SniPeR AmMO!?
I played this about 20 mins a go n I got a killpocalypse XD. I just basically held the trigger down on m shotty and then switched 2 my BR fast n then when I reloaded I died. This map is epic win if you want a fun zombie match for a bunch of ppl. The gameplay is epic. Everyone in the game was asking me 2 put it on my fileshare. 6/5
Send me the game link and I'll add your name onto it. Just go to your service record, if it was a recent game you won't have to go far.
son of a ***** i can't play this the sac owns me in halo. but really i like the first version whys this one better/different?
FYI I'm talking about the test version of V# here, not V2. Mainly because most people would only use about half the buildings, limiting the replayability of it. I also wanted to capture the epicness of that area, in the entire town. Now about 4 or 5 buildings are completely blocked, some more protective and closed up, other more open, but with long lines of sight. I've also opened up more of the roofs to the zombies, so a smart zombie can get close to the humans without having to dodge so many bullets. It also makes the streets just that much scarier. The 2 new buildings which are now complete barricades are closed off in such a way that it FEELS like it could give away at any moment. Just to make you wet yourselves even more.
This is the most innovative infection map I have ever seen. And I loved all the jokes in the explanation. And I too hate it when people judge maps based on how they look, instead of how they play. Interlocking is nice and all, but doesn't necessarily make the map.
omg i loved the first one and i love this one even more especially since that wall is smooth!!! LMAO i nearly pissed my pants in laughterXD
Heehee, if you liked that, the next version is going to have.. geomerged objects that are also INTERLOCKED! I'm breaking the fourth wall, man, I'm breaking the fourth wall!!!
If anyone would like to have a game on the next build of Township, just add my GT: Someguy798. Just... please have the type of internet that doesn't go "SCREEEECHHHNS^#$&&#" *Static*. Lag makes Township frown.
V3 (which I hope will be the definitive version) I think finally nails down those moments of pure thrill in the game. I had to cut off a section for zombies to roam in ( the non soccer ball one), but in return I freed up a lot of cash. With that, I've remodeled those samey looking houses into more unique models, and added a lot more scenery to the streets to make it feel more abandoned. I've also added in some goodies for the humans to play with, gave the zombies' entrance more exciting than just teleporting, tweaked more of the weapons, made "difficulty levels", and a partridge in a pear tree.
Awesome sounding V3, can't wait for the partridge in a pear tree. And I'll add you, I think I can get on now, but my times aren't guaranteed in any way, so I'll either be on or not. Don't set up a match just for me. (why would you, anyways?)
Wow this map is rather eerie for a foundry zombie map. The houses all lined up and look almost exactly alike give you a sense of misdirection and makes for an thrilling and suspenseful game. I don't know if it's a good thing or a bad thing that foundry doesn't have lighting fx because it would definetly make this map even creepier. I am creeped out just thinking about it. Good V2 though, I'll have to try it 4.5/5