Narcotic Vobe 6

Discussion in 'Halo 3 Competitive Maps' started by miinaturvat, Aug 23, 2008.

  1. miinaturvat

    miinaturvat Ancient
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    Narcotic Vobe 6
    By Miinaturvat

    Made for slayer, CTF and Assault.

    This map was basically made on an equilateral triangle, with a base at each corner. There is a collection of 12 BRs, 12 SMGs, 3 Maulers, 3 Carbines and 3 Sentinel beams. You won't be able to tell the difference between each base; they are as simmilar as I could possibly make them :)

    Pic of the basic layout:
    [​IMG]

    Walls, floor and roof are interlocked to give the map a smooth look.

    Pics

    This is a birdseye view of one of the 3 bases on forge. There is a roof there, I just deleted the roof to take this screenshot.
    [​IMG][​IMG]

    This is what you will see when entering one of the 3 bases:
    [​IMG]

    This is the corridor you enter when you turn right after exiting a base:
    [​IMG]

    This is to the left when you exit a base, notice you can see another base entrance from here:
    [​IMG]

    Look! A sentinel bean on the wall:
    [​IMG]

    That is the entrance to another base. There are spiker grenades outside in case the base is populated with enemies:
    [​IMG]

    That is where the sticky grenades are kept:
    [​IMG]




    This map was made to be un-escapable. If you find a way outside of the map, please tell me so I can fix it. Any other suggestions will be appreciated :D
     
  2. Soul

    Soul Ancient
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    While I find the layout of the map intriguing, it seems each base is practically an armory with plently of SMGs to go around , along with a bubble shield and regen. Maybe try reducing the number of SMGs to 1-2 in each base, along with 1 BR, and then place a single BR in the middle of each hallway, although even that may be overdoing it weapon-wise.
     
  3. drak

    drak Ancient
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    layout IS cool, but the fact that there are only corridors is a bummer....and that hey are so thin....nice effort, but its still a 2/5

    EDIT: and WHAT THE **** is a mongoose doing in there...you cant even drive it 2 feet without getting
    a: blocked
    b: killed
    c: hurt and then killed
    d: laughed at
    e: teabagged after
    f: all of the above

    ANSWE IS F!!!
     
  4. Aaronator

    Aaronator Ancient
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    nice concept and good map. could be better. great originality. i suggest making it 2 stories. and possibally open up the middle and make it a maze or add other stuff in the middle.

    concept=5/5
    originality=4/5
    built=4/5
     
  5. JEEF

    JEEF Ancient
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    great multi team map im guessing for 6 people, and thank you for putting a sentinal beam on the map, it would also help if you put your weapons list in a collumn
     
  6. Gollygeeanelite

    Gollygeeanelite Ancient
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    Yeah, that sounds close enough. Miinaturvat you have to consider balance. Your forging skills are the most excellent, but your weapons placement is off for both your maps.
     
  7. Pennywiez

    Pennywiez Ancient
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    also this one looks pretty cool to and i like how you made this one in the shape of a triangle thats pretty original
     
  8. Skirym

    Skirym Ancient
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    Great design, poorly executed. Version 2 is needed.
     
  9. Hari

    Hari Ancient
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    Been seeing alot of this problem lately. Too many weapons!!! Balance them out please. I like these kinds of claustrophobic maps though. 4/5 for bad weps.
     
  10. miinaturvat

    miinaturvat Ancient
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    What would you suggest as a weapon layout?
     
  11. Skirym

    Skirym Ancient
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    I think s/he means to spread the weapons out a bit. Like at the spwan point you have the BR's there, so everyone starts of with a BR. If you spread the weapons out, then the player has to venture to places they usually wouldnt go to.
     
  12. Echo

    Echo Ancient
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    Can't really tell by the pics. Looks like a bunch of hallways. I'll have to download to see if it's good.
     
  13. AgileDan92

    AgileDan92 Ancient
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    I really like this map, but you do need to spread the weapons out a bit, or everyone holes up in their base and wont come out.
     
  14. Nemihara

    Nemihara Ancient
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    It's a very nice design for a map, highly original. That's the best part.

    However, you've cramped it all into a small 1-man corridor. There are armories right next to the spawns, which are all clumped up. There's a random mongoose lying around. The sentinel beam is a huge power weapon, because you can't strafe to avoid it.
     
  15. AgileDan92

    AgileDan92 Ancient
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    If only those corridors were a bit wider, this map would be much better. -stabs the random mongoose-
     
  16. colbster94

    colbster94 Ancient
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    doesnt the word ''narcotic'' have something to do with drugs? i dont download maps from drug addicts! actually i looked it up on dictionary.com this is the definition:

    1.any of a class of substances that blunt the senses, as opium, morphine, belladonna, and alcohol, that in large quantities produce euphoria, stupor, or coma, that when used constantly can cause habituation or addiction, and that are used in medicine to relieve pain, cause sedation, and induce sleep. 2.anything that exercises a soothing or numbing effect or influence: Television is a narcotic for many people. –adjective 3.of or having the power to produce narcosis, as a drug. 4.pertaining to or of the nature of narcosis. 5.of or pertaining to narcotics or their use. 6.used by, or in the treatment of, narcotic addicts.

    thats rite! druggie!
     
  17. Krazy Kumquat

    Krazy Kumquat Ancient
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    Looks good, but you need to add width to the corridors, then add a center section, like this.

    [​IMG]

    I didn't widen the hallways, but you get the idea.
     
  18. AgileDan92

    AgileDan92 Ancient
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    Wow. That inner triangle makes the map look a lot more fun. Actually, if the inner one was that wide, the outer corridors could stay the same width.
     

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