Another Ambush on Security Tunnel

Discussion in 'Halo 3 Casual Maps' started by Sam, Aug 10, 2008.

  1. Sam

    Sam Ancient
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    Security Tunnel

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    Description:



    The goal is for the humans to work together and make it to the end of the tunnel. Watch out for zombies, because they can attack you from holes in the ceiling and from the front or back. You have limited ammo and there are anti-camping devices at the start, so your best hope to stay alive for the remaining time is at the turret at the end.

    Humans start with BRs and shotguns in a room which has a 60 second timed anti-camping mechanism (fusion cores), so they must proceed through the tunnel. They have normal damage resistance, but no shields, so that means one poorly thrown explosive will result in suicide. Humans have 75% speed and 150% gravity so that the journey is longer. Frag grenades, very useful at choke points for eliminating hidden zombies, are located at several points in the tunnel. At the weapons locker room lie two trip mines, which you should use wisely and strategically because they do not reappear, and assault rifles, smgs, and shotguns. (You have limited ammo and these guns do not respawn to keep it more realistic.) Also, a dumpster spawns in the weapons room to discourage camping in there.
    *In the challenging gametype, No Survival, humans start with smgs and magnums instead.)



    Zombies start above or outside the tunnel and must enter through openings in the ceilings. They can also get into the playing area through one way doors along the final security tunnel. Zombies have 50% health (easily killed by shotguns and well placed BR headshots) and super speed (150% speed, which is twice as fast as the humans). They can detect where every human is located (waypoints above humans' heads).

    I am strongly against power weapons in an infection match. Zombies have 50% health so automatic weapons such as smgs are not power weapons. In fact, the most effective weapons are the shotgun and battle rifle, which humans start with.
    *In the challenging gametype, No Survival, zombies have 100% damage resistance instead, making the journey far more difficult)


    Weapon list:
    battle rifles (human start)
    shotguns (human start)
    submachine guns
    magnums
    assault rifles
    1 turret
    fragmentation grenades
    2 trip mines
    energy swords (zombies)

    The Security Tunnel: The Beginning
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    Barrier #1 with grenades- These will be useful in clearing out the halls. But be careful not to kill yourself. If you are left behind you will surely perish.
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    Barrier #2 past the forklift- Use your grenades to clear out hiding zombies.
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    Look out! Zombies can jump from the holes in the ceilings!

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    The end of tunnel 1 is near. Zombies may be hiding behind those corners...
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    Almost reached the weapons room. A grav-lift floating on a weapons holder on top of the second door you see in the picture below slows the humans down before entering the weapons room. Shoot the grav-lift to enter the weapons room, it's not that complicated. But many people may die when they walk into the weapons room. So be extra careful once you destroy the grav-lift.

    [​IMG]

    The weapons locker room. Two trip mines there, use them wisely and don't get yourself killed with them. Plus assault rifles, smgs, and shotguns for more ammo. Don't camp here because these weapons don't respawn and a dumpster appears in the middle of the room.

    [​IMG]

    Security tunnel #2, the most difficult part is ahead.
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    The turret! We made it!
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    What you cannot see in these pictures are one way doors for zombie use only. Have your shotgun equipped in this hall for close encounters near these doors. Without teamwork, few will reach the turret if any. Once you do get there, have someone operate the turret while the rest of you stay real close with other weapons. If the machine gunner falls, you probably will too!

    No Camping!
    Every 45 seconds, fusion cores spawn in the starting room and detonate to prevent camping. Shield doors also appear, making the start of the tunnel a terrible camping spot. It is funny though when people who have never played the map camp at the start. Zombies can just wait outside that shield door, watch the explosions commence, and then kill the campers when they respawn just in front of the first barrier.
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    OMG, a dumpster just appeared!
    This dumpster spawns in the weapons room to discourage camping. Do not underestimate the dumpster, it gives the zombies a better chance at killing you by providing cover. The weapons room only serves as a halfway point for humans, where they can gather more ammo before heading through the second tunnel, the hardest part.
    [​IMG]




    Please note: This game is for those who enjoy fast paced, close quarters infection games. This game was made to be difficult for the humans to survive. Many humans will die on the journey, because there are so many points of ambush. But if you use teamwork, some of you may make it. Most of the times you play this game few will make it to the end. But once you do make it to the end, survival is much easier. I would not consider that cheap in any way, because the zombies can easily prevent that. Don't think that just because you have a turret you will be invulnerable.


    Download Map


    Download Recommended Gametype


    Download More Challenging Gametype

    [​IMG]
     
    #1 Sam, Aug 10, 2008
    Last edited: Nov 1, 2010
    Speed-e-cake and Bloo Jay like this.
  2. COMMANDERMATT1

    COMMANDERMATT1 Ancient
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    WARNING!!!

    Any post that I see saying "need embeded pics" and "Not up to forgehub stadards" and anything along those lines will be reported for spam, So please stop saying he needs pics. He has 24 hours to fix his map post before it is locked.

    Thank you.
     
  3. Sam

    Sam Ancient
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    Well, the map pics are up. Eventually I will post action pics of the map which will replace the older actionless pics.
    There actually is interlocking on the first big tunnel. Double and single boxes and wall pieces are merged to create a rounded path. But again, this map is for gameplay, not aesthetics, and not every box is interlocked.
    And the map really is not that big because I did not use the infinite budget glitch, but it plays well for fast paced infection games using the gametype.
     
    #3 Sam, Aug 10, 2008
    Last edited: Sep 1, 2008
  4. M.Jelleh

    M.Jelleh Ancient
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    This map post IS up to standards. Please read the first link in my sig to find out what you did right. No great job seriously. You interlocked very well and have that slant on your map. Nice job buddy.
     
  5. sgt.pepper

    sgt.pepper Ancient
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    this looks pretty cool map idea is great i like the concept alot maybe some more merging but othere than that looks awome
     
  6. OMFGDRPHL

    OMFGDRPHL Ancient
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    I must say, you did a very good job on this. I also like the fact that you prevented camping, which is often the biggest factor in these types of infection maps. The first picture looks messy, but actually in game looks very nice.
    4/5 because it could have used more aesthetics.
     
  7. zeusthegoose365

    zeusthegoose365 Ancient
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    I dont know if it is supposed to be sloppy, but it could use just a little bit more work in v2
     
  8. OMFGDRPHL

    OMFGDRPHL Ancient
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    Well, I tried this with a friend, and I must say, rushing to the turret as quickly as possible and worrying about zombies being around every corner has a very good infection feel to it. If you make a v2 add some aesthetics and some sort of trap for some added fun. I recommend making a pressure switch to launch a propane tank behind the turret.
     
  9. halo kid

    halo kid Ancient
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    well it could use some interlocking,but seeing your a newer member I'll let it go. Nice description,and for not being interlocked a 3/5 if it was interlocked 4/5,but i've seen this idea before.....A LOT.
     
  10. HumBoys

    HumBoys Ancient
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    Dont spam my inbox with these shenanigans. As for the map, look ok. Absolutely no download because of advertising.
     
  11. Stratigon13

    Stratigon13 Ancient
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    this seems unique and sounds pretty hard. ill dl because you had an awesome first post. i think this was well thought out although it could be forged better.
     
  12. john117john

    john117john Ancient
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    wow. i playd a game of this earlier with freinds. at evry corner someone was killed, but i couldnt believe how far a small group of us got before we all died. the rounds were real fast, and it real fun being the zombies. but i enjoyed trying to get to the end 5/5
     
    #12 john117john, Aug 19, 2008
    Last edited: Aug 19, 2008
    Sam likes this.
  13. pinohkio

    pinohkio Ancient
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    ahhh somany overkills in such a small amount of time. this is a really great map i love it its balanced and fast paced and hectic i want to go play it right now lol
     
  14. Something.

    Something. Ancient
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    Nicely done. I like the fact that there are many opportunities to attack, it makes you feel on edge all the time. Giving a wide variety of ways to proceed through the tunnel is only a plus.

    4.99/5 (teehee)
     
    #14 Something., Aug 22, 2008
    Last edited: Aug 22, 2008
  15. jtsmithdog

    jtsmithdog Ancient
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    Ok, so it is an infection map. I thought so. It seems quite linear, only one way for humans to go... But that would be fun with a shotgun. Sounds funner to be a zombie if you ask me though.
     
  16. Something.

    Something. Ancient
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    Slowing down the speed of the humans really makes having all areas covered tat much more important. It also does prolong the experience of sneaking around in the tunnels.

    Are there any materials or money left to physically lengthen the tunnel?
     
  17. Hari

    Hari Ancient
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    You interlocked minimally. Thats the point. Interlocking is the make or break of a map. i can make tunnels too. I would DL if this had something i couldn't replicate in 10 mins.
     
  18. Something.

    Something. Ancient
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    So, if this were shifted so it were halfway into the wall, it'd be a better map, right? Cause it would use geomerging? Forget that half the map would be unplayable, showing that forge glitch is more important?

    Having a slight bump when you hug a wall doesn't "break" a map. Having a boring map with little variety and unbalancedness is a broken map.

    This is certainly not like that.
     
  19. Kaos Dinsy

    Kaos Dinsy Ancient
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    Nice I like the look of this map, like the way you fight towards the zombies. Is there anything to stop you just waiting at the start at the end of a long tunnel? The other side of the explotion?
     
  20. Sam

    Sam Ancient
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    Oh yeah, besides the explosions in the starting room preventing camping there, shield doors appear in the part of the tunnel just outside, so campers there really have no chance because the shield doors protect the approaching zombies. Basically, the only effective camping spot is the very end of the tunnel, which acts as the destination for the survivors of the infection.
     

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