Compound 2K8

Discussion in 'Halo 3 Competitive Maps' started by Xx BEHEM0TH xX, Aug 22, 2008.

  1. Xx BEHEM0TH xX

    Xx BEHEM0TH xX Ancient
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    Compound 2K8
    Created by Xx BEHEM0TH xX

    [​IMG]

    Download Here

    Supported Gametypes:

    - Team Slayer
    - FFA Slayer
    - One Bomb
    - One Flag

    Description:

    This map is my first post. It was created on a Pre-DLC map (Last Resort) intentionally. This map is inescapable, and uses the best forging techniques available. The primary gametypes for Compound 2K8 are anything slayer related, but the map also supports One Bomb and One Flag. The weapon placements are as balanced as possible.

    Pictures:

    Attackers Spawn
    [​IMG]

    Defenders Spawn
    [​IMG]

    Turret
    [​IMG]

    Stairs
    [​IMG]

    Main Hallway
    [​IMG]

    BR Spawn (Attackers Side)
    [​IMG]

    BR Spawn (Defenders Side)
    [​IMG]

    Overview 1
    [​IMG]

    Overview 2
    [​IMG]

    Just in case you missed it,

    Download Here
     
  2. sexy dude

    sexy dude Ancient
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    this looks really nice and it is not on foundry i think it would be GREAT for 2 on 2
     
  3. pinohkio

    pinohkio Ancient
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    decent map, props for not being on foundry but it looks a lttle small for 2v2 and even 1v1. but scince its not on foundry 3/5
     
  4. Hamstring07

    Hamstring07 Ancient
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    nice for a non-foundry map. It's nice for a change.
     
  5. Speed-e-cake

    Speed-e-cake Ancient
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    The turret spawn is way too close to the attackers spawn, with the minimal cover given and fusion coils the attackers would barely be able to leave there spawn.
     
  6. FreshCherry

    FreshCherry Ancient
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    i love this map! i like the wep spawns too. i think that it is a 4/5
     
  7. ZOMG

    ZOMG Ancient
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    great job. it would make for a cool doubles game and congrats on not making it on foundry lol 5/5.
     
  8. SiR Shmo0pY

    SiR Shmo0pY Ancient
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    the pics could be larger but I got the theme of the map 4/5
     
  9. Xx BEHEM0TH xX

    Xx BEHEM0TH xX Ancient
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    I used ordered spawn points so I start the attackers in that spawn, but then they spawn in another place in the map later on. Plus the container in the middle of the map was placed to provide a lot of cover from the turret.
     
    #9 Xx BEHEM0TH xX, Aug 22, 2008
    Last edited: Aug 22, 2008

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