Help: Item Respawn Troubles

Discussion in 'Halo and Forge Discussion' started by Safturento, Aug 21, 2008.

  1. Safturento

    Safturento Ancient
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    Ok, so I'm trying to work on a starting gate for a racetrack.

    Here's a picture of the setup:


    [​IMG]


    Once a fusion coil falls blowing up the other ones to kill the grav lifts, the dumpsters fall. But sometimes the dumpsters despawn and instantly respawn stacked on top of each other as shown in the picture below:

    [​IMG]



    Is there a way to make the dumpsters not despawn? If not, is there a way to at least make them respawn in the correct place and not stacked up on top of each other?
     
  2. Ryan. K.

    Ryan. K. Ancient
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    It's then something you didn't do un purpace, it's something with the run time minimum and the run time maximum, I'm not totaly sure, maybe check out.
     
  3. Safturento

    Safturento Ancient
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    They're both on a 10 second respawn with min=max.
     
  4. defleopard98

    defleopard98 Ancient
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    If you put it on never respawn, it will also never respawn and therefore never disapear. Hope I can help you.
     
  5. Ryan. K.

    Ryan. K. Ancient
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    Is the min the same as max?
     
  6. Jpec07

    Jpec07 Ancient
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    I do believe that's what "min=max" was implying, alien. No, the problem I'm getting out of this is a bug that I've encountered a couple times myself when dealing with the instant respawn setting. Somehow, when Bungie programmed the engine for determining where objects spawn, they forgot to include a parameter that would make spawning an object where there isn't enough space impossible. While this is good in that it gives us the ability to geomerge and interlock, it's also bad in that you get things like this happening, where items will spawn in the wrong place. For me, it seems to happen at random, but it is almost never what I want to happen.

    What happens, I've found, is that items will respawn if they have been damaged, especially if the run time max is higher than the number of them that are actually being used. So when the dumpsters in your setup drop down to let the race begin, what's happening is that the game is registerring them as damaged, and so sending the message that they need to be replaced immediately. What you might try doing is lowering the run time minimum to zero. While it takes away the immediate respawn, do they really need immediate respawn if they're only going to be floating for a few seconds?

    And as of yet, there is no way of getting them to stay in play regardless of how damaged they are. Even vehicles moved in game while the "invincible vehicles" trait is on in the gametype will unspawn and respawn...
     
  7. Safturento

    Safturento Ancient
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    Hmm, I tried putting the respawn on never, but it still despawned and just never respawned. I also tried putting the min to 0, and max to 2(couldn't go any lower).

    Neither worked. =\
     

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