Dreadlock

Discussion in 'Halo 3 Competitive Maps' started by Sweat Tomato, Aug 21, 2008.

  1. Sweat Tomato

    Sweat Tomato Ancient
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    Dreadlock
    by: Sweat Tomato

    Welcome!

    This is my first map posted on Forge Hub so I guess I would be getting some citicism.

    Description
    This map is named Dreadlock because of it's claustrophobic area which results in quick kills and rampage. It's the work of 25+ hours of work. It's a two-level symetrical map that has a closed bottom and open top layer. The weapons are equally placed like all the objects in the map. There are no heavy weapons, in the fact that it is a very closed area so it might destroy the point of it all. Some weapons will only have 1 nade next to it because I didn't want to turn it into a bomb war. Players will respawn at the bottom level of the map and choose to either attack head-on in the middle section, or head up the stairs on the right on each side to circle around and surround them. There are doors acting like mirrors to "bounce" nades to the other side.

    I believe that you shouldn't always use interlocking techniques when you don't need to.

    *Recommended for Team Slayer, Slayer, or Team Doubles*

    Weapons & Equipment
    4x Spiker
    4x SMG
    4x Plasma Rifle
    2x Plasma Pistol
    2x Battle Rifle
    2x Assault Rifle
    2x Needler
    2x Brute Shot
    2x Mauler
    1x Energy Sword

    8x Frag Grenade
    8x Plasma Grenade
    6x Spike Grenade

    1x Bubble Shield
    1x Regenerator
    1x Overshield
    1x Actice Camo

    Pictures
    [​IMG]
    The ultimate weapon in the center, Sword...
    [​IMG]
    The Base where each team starts out on.
    [​IMG]
    The middle of the bottom level. Attack up the middle!
    [​IMG]

    Action Pictures
    [​IMG]
    Bounce the nade to the other side...
    [​IMG]
    Give me all you got...
    [​IMG]
    Watch out for those Fusion Coils...
    [​IMG]
    From behind!
    [​IMG]
    Whack!
    [​IMG]
    Clash of the Brute Shot and Sword
    [​IMG]
    One of the hallways


    Download Here
     
    #1 Sweat Tomato, Aug 21, 2008
    Last edited: Aug 21, 2008
    FreshCherry likes this.
  2. FreshCherry

    FreshCherry Ancient
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    i really love the idea and it seems pretty good, but some of the boxes needs to be interlocked. nice stair interlocking though. 4/5
     
  3. Sweat Tomato

    Sweat Tomato Ancient
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    Well, if I interlocked all of the boxes there would be too many gaps in the map. Plus, adding more boxes to fill in the gaps was not in my budget.
     
  4. Gamer720

    Gamer720 Ancient
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    The map actually looks really cool. I see some double boxes that could have been interlocked better though, so overall this is a 4/5.
     
  5. Mace

    Mace Old Tyme
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    looks well made and great design
    i was gonna say close of the top but then i though
    1. budget constraints
    2. cant jump that high at top of foundry!
     
  6. Sweat Tomato

    Sweat Tomato Ancient
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    Yeah I ran out of boxes and walls so I tried to retrict objects that could help them jump up.
     
  7. PUNJA

    PUNJA Ancient
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    looks pretty good. but in the last picture it looks like you can just grenade jump on top of the doubleboxes
     
  8. Sweat Tomato

    Sweat Tomato Ancient
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    Only if you're good at grenade jumping...
     
  9. Gollygeeanelite

    Gollygeeanelite Ancient
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    Pretty good first timer map. You used interlocking techniques, which is good to see from a first timer. 4/5 because I can get out of this....
     
  10. robert3596

    robert3596 Ancient
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    desient map
     
  11. ZOMG

    ZOMG Ancient
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    Its a cool doubles map. great job on interlocking. 4.5/5
     
  12. Soul

    Soul Ancient
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    From what I see, this is a good first time map-hopefully if I ever get off my lazy rump I'll post my first map here too.
     
  13. Sweat Tomato

    Sweat Tomato Ancient
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    Looking forward to rate and see it.
     

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