Pipeline

Discussion in 'Halo 3 Competitive Maps' started by Zaffaman, Aug 20, 2008.

  1. Zaffaman

    Zaffaman Ancient
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    *~Pipeline(v1.1)~*
    2v2thru4v4

    V1.1 Changes: Rockets moved to shotty location. Bubble Shield moved to alcove. Carbines removed. Shotty removed. Needler removed. Turret respawn time increased. Interlocking polished off.
    "LOCATION: Exxon-Mobil Oil Transfer Facility, Voi. STATUS: Abandoned."

    Pipeline has been long in the works, and I am at the point where I can say this is my most functional and beautiful map yet. Here`s a quick overview:
    [​IMG]
    Pipeline is designed for FFA, 2v2, 3v3, and 4v4. It is a small map, making for hectic, yet organized, gameplay. There`s always a method to the madness here- Learn the flow of the game, and you`ll succeed. With no more to say, the pictures:
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    Weapons/Features List:
    ---------------------------------
    Depot Area (Defender`s base):
    ---------------------------------
    Battle Rifle x2
    Sniper rifle x1
    Assault Rifle x1
    SMG x2
    Shotgun x1 (no extra clips, 1.5min respawn)
    Plasma Nades x2
    Spike Nades x1
    Frag Nades x2
    Spiker x1
    Plasma Rifle x1
    carbine x1
    Machine Gun x1
    Trip Mine x1
    Exploding Barrels x3(Very dangerous, automatically destroy turret+operator if triggered)
    --------------------------------
    Pipe Area (Attacker`s base)
    --------------------------------
    Battle Rifle x2
    Sniper rifle x1
    Assault Rifle x1
    SMG x2
    Needlerx1
    Carbine x1
    Plasma Nades x2
    Spike Nades x1
    Frag Nades x2
    Spiker x1
    Plasma Rifle x1
    Rocket Launcher x1 (no extra clips, 2 min. respawn)
    --------------------------------------------------
    Extras/Easter Eggs
    --------------------------------------------------
    Flamethrower x1
    Warthog x1
    Author Signature Easter Egg: Find it for an e-cookie.

     
    #1 Zaffaman, Aug 20, 2008
    Last edited: Aug 23, 2008
  2. STEClash96

    STEClash96 Ancient
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    Nice but more pics would be better, 3.75/5 for the moment, Make a V2 and turn the bridges upside down. It makes thing look a lot neater.


    [​IMG]
     
  3. Zaffaman

    Zaffaman Ancient
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    I kept the bridges facing certain ways for a more aesthetic touch... Like the central one in the pipes. But if it bugs a lot of people, I`ll glady change it...
     
  4. FreakyPenguin5

    FreakyPenguin5 Ancient
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    show more of the other side of the wall i have no clue what is over there
     
  5. Zaffaman

    Zaffaman Ancient
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    Nothing, that`s the out-of-bounds area.
     
  6. DxHydra

    DxHydra Ancient
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    your pics dont give a whole lot to see and that top diagram of the map confusing(it might be just me) but ill dl anyway ust to try
     
  7. Zaffaman

    Zaffaman Ancient
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    Yeah, I think the diagram isn`t as helpful as others, because it`s hard to see the layout without playing in the map.
     
  8. Supernaut

    Supernaut Ancient
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    Well first off, let me say Hi. Now onto your map, the pics tell me nothing sorry if you want I can get some better pics for you. The diagram confuses me, so I am not sure what the map is like. Seeing how heard about in the stromers I will download it.
     
  9. the beefeater

    the beefeater Ancient
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    Looks good, but slightly crooked in places, a V2 perhaps? Im just talking about the fence wall and the up ramp bridge. I like what youve done with the bridges - dont flip 'em. It's good to do a paint picture of the maps overview and layout - but its blaringly obvious that you've made a mistake on the first line.
    Shotgun - 5 shots.
    hmmm, shotties have 6. Its just a small mistake but first impressions count.

    Other then that you've accomplished somthing very nice here. Well done.
     
  10. wiggums

    wiggums Guest

    looks like it will give some great gameplay, but i see some sloppiness.... 3.5/5
     
  11. Zaffaman

    Zaffaman Ancient
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    Really? I always thought it was 5. Hmm, I`ll fix that.
     
  12. xFr1ct10nx

    xFr1ct10nx Ancient
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    looks pretty good a bit crooked. you should add more pics and ill dload. 3/5
     
  13. Supernaut

    Supernaut Ancient
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    After a forge through, I found that it is very sloppy. I hate sloppy, the map is interesting the idea is pretty odd. Not how I would picture a oil pipeline map the thing that threw me off was the telepoters. When I went down the hole and teleported I thought" that's odd for a map like this." The map has to many weapons for a map that small, so if you plan to make a v2 straighten it out and loss some of the weapons.
     
  14. Gamer720

    Gamer720 Ancient
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    Woah dude this looks cool. I like how at the beginning or outer edge of the map it is open but once you get inside it is all enclosed and close-quarters. I do see a little bit of sloppiness though, which I do not like, so overall, 4/5.
     
  15. Zaffaman

    Zaffaman Ancient
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    Yeah. I was a bit dissatisfied with some of the parts just before release, but I wanted to get it out before people forgot about it... As for weapns, I thin k I agree. I could take out the Carbines and a couple of SMGs. I`ll keep the rocket, though, considering there`s only two shots...

    Anyways, I`ll start working on v2 for everybody. I really like the hole, though. It gives a sort of cinematic feel to going between the bases, so I think I`ll keep it.
     
    #15 Zaffaman, Aug 21, 2008
    Last edited: Aug 21, 2008
  16. Zaffaman

    Zaffaman Ancient
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    **MAP UPDATE- V1.1**
    I`ve removed a few weapons, moved the rockets, increased the turret spawn time, and polished off some annoying areas interlocking-wise.
     
  17. the beefeater

    the beefeater Ancient
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    1.1 is much better, well done.
    I'll give it a DL and keep it now.
    Good forging.
     

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