after spending some time assesing the map high ground, deciding how to seal it off against zombies etc., attackers start off by the beach, defenders through the whole base. human weapons are here only to give it a bit of a resident evil kinda touch. but the zombie has many oportunities to get the game started with invisibility and an overshield at his/her start point. there is a medical facinity with regenerators in it, a mechanical shop with 1 warthog, the origional position for the spartan lazer is a sniper post, the pipe line is sealed off, but is still breachable. every sealed off area is breachable although. palets are set up to block off some doorways, giving humans time to still make an escape. we hope to have this map done within the next week for editing and suggestion. if theres anything you suggest we add or edit, please feel free to share your ideas with us.
sounds like an interesting concept. just watch that main gate. make sure you know what you are doing when you build around it. I hate it when zombies can jump over the wall and such.