Abandoned

Discussion in 'Halo 3 Competitive Maps' started by StLouisRibs7734, Feb 3, 2008.

  1. StLouisRibs7734

    StLouisRibs7734 Ancient
    Senior Member

    Messages:
    51
    Likes Received:
    0
    Map Title: Abandoned
    Medical supply trading company Ki-Tech's warehouse was abandoned after the war. Now Rival factions attempt to control it.

    Download Map

    Description:
    This map is my second map. I used interlocking a lot more, so the map is smoother. This map is designed primarily for CTF and slayer, but works with all gametypes. The spawning system is almost exactly the same as my other map, Exceled. 20 Defense, 20 offense, and 10 neutral.Another note is that the entire top part of the map (Look at the top par of pic 3 & 4) is completely inaccesible, but I added a lot of scenery to make the map feel more natural. Pics:

    The Red Base
    [img width=800 height=600]http://img120.imageshack.us/img120/272/bluebaseqn1.jpg[/img]

    The Blue Base
    [img width=800 height=600]http://img120.imageshack.us/img120/3789/redbaseyb3.jpg[/img]

    Left side of top of map
    [img width=800 height=600]http://img120.imageshack.us/img120/6135/leftnp6.jpg[/img]

    Right side of top of map
    [img width=800 height=600]http://img180.imageshack.us/img180/8702/rightlp1.jpg[/img]

    The Rockets (Center Hall)
    [img width=800 height=600]http://img120.imageshack.us/img120/4429/rocketsfq4.jpg[/img]

    Walkthrough Video
    [youtube]http://www.youtube.com/watch?v=CSjupAb13pw[/youtube]
     
  2. LOL zombie

    LOL zombie Ancient
    Senior Member

    Messages:
    1,082
    Likes Received:
    0
    some of the interlocking walls look a little sloppy.. although it does look like a fun layermap
     
  3. StLouisRibs7734

    StLouisRibs7734 Ancient
    Senior Member

    Messages:
    51
    Likes Received:
    0
    Yeah, i'm not good with walls... I tried
     
  4. Draxfear

    Draxfear Ancient
    Senior Member

    Messages:
    1,063
    Likes Received:
    0
    Good use of interlocking, where do those teleporters go?
     
  5. StLouisRibs7734

    StLouisRibs7734 Ancient
    Senior Member

    Messages:
    51
    Likes Received:
    0
    To a hallway that leads downstairs.
     
  6. gorebound

    gorebound Ancient
    Senior Member

    Messages:
    342
    Likes Received:
    0
    I'm sorry but I have to say that I'm not too impressed by this map. It could have been alot better if you just had taken the time to align walls / boxes etc. When you make a map you have to have patience and try not to rush anything just in order to get it released. You have a really good basic layout it's just that the execution isn't that good.

    How come you have placed a rocket launcher and a fuel rod gun right next to each other? And why haven't you placed any startingpoints?
     
  7. Draxfear

    Draxfear Ancient
    Senior Member

    Messages:
    1,063
    Likes Received:
    0
    I think the pics arn't taken in forge mode, so you can't see the spawn points.
     
  8. gorebound

    gorebound Ancient
    Senior Member

    Messages:
    342
    Likes Received:
    0
    I've downloaded the map and I've had a look myself and there are no startingpoints in Slayer. Haven't checked out the other gametypes yet.
     
  9. ShadowSnip3r RC

    ShadowSnip3r RC Ancient
    Senior Member

    Messages:
    650
    Likes Received:
    0
    Some of those interlocked walls could use some attention but the crates lok great. My only complaint of the crates would be that the UNSC logo is upside down. Flipping the crate could easily fix that. Looks good though, nice work.
     
  10. StLouisRibs7734

    StLouisRibs7734 Ancient
    Senior Member

    Messages:
    51
    Likes Received:
    0
    Rocket is Symmetrical gametypes, Fuel Rod is assymetric. Don't test maps in forge.
     
  11. gorebound

    gorebound Ancient
    Senior Member

    Messages:
    342
    Likes Received:
    0
    Okey okey, but in order to check out the map in detail you'd preferebly take a look at it in Forge. Didn't mean to bash on your creation and maybe I was a little to hard when I wrote that I wasn't too impressed, but I'm just saying that you probably could execute your ideas better. That's all.

    Back to the startingpoints, where are they? And did you use any spawnareas when you made the map?
     
  12. StLouisRibs7734

    StLouisRibs7734 Ancient
    Senior Member

    Messages:
    51
    Likes Received:
    0
    Yeah, i forgot about starting points, will update soon. Any glitches so far for the update??? Just making sure.
     
  13. StLouisRibs7734

    StLouisRibs7734 Ancient
    Senior Member

    Messages:
    51
    Likes Received:
    0
    Added Walkthrough video.
     
  14. Projectt2501

    Projectt2501 Ancient
    Senior Member

    Messages:
    967
    Likes Received:
    0
    I like that you at least attemted to interlock objects. Many amature forgers dont even try, and end up with a sh!tty maps. Good job, 3/5 but keep up the good work, you'll get better.
     
  15. pinecone2654

    pinecone2654 Ancient
    Senior Member

    Messages:
    102
    Likes Received:
    1
    got any deployable grav lifts to get over those walls? or is this a contained map?
    cool map too
     
  16. StLouisRibs7734

    StLouisRibs7734 Ancient
    Senior Member

    Messages:
    51
    Likes Received:
    0
    There are deployable grav lifts, I never thought of using them like that. I'm debating if I should delete them for you can get on top of the map with them.
     

Share This Page