I have no complaints about the map, except for one little thing...Why the f@#k would you spend an extra hour just to merge the double boxes into the ground a wall side height. It just seems so unnecessary...
So he didn't have anyone lobbing grenades in the little slits created by the double boxes and the floor. It's understandable...not actually all that unnecessary...I'm actually making a map where I have to do the same thing =[
Obviously you never threw a grenade at the ground next to a guy's feet and watched it slide under the box and explode harmlessly. Plus that is not the only change he made to the map. It has a slightly new layout and it prevents a map exploit from the first one. Plus, I'm betting he didn't do "a wall size height". He probably used the door trick. It's way easier. Draw?
Wow this looks great. This is one of those just really cool looking maps that takes very nice looking screenshots. I can't really tell the layout of the map though.
I'm sad to say I haven't played on the new version yet. I've done a forge through (the first thing I checked for was the gauss hog... so glad you kept it). I almost loaded it up tonight... but we had uneven teams and I didn't want to defame such an excellent piece with a 3 on 4 match. Looks awesome. Probably plays awesome. And I'm assuming the better knowledge of the spawn system this time around makes it even better. You're one of my forge heroes. PS! Somebody invite me to a damn game on this map!
I definitely used the doors, I would have had to spend an extra 2-3 hours on the map if I had used the other method. And like I've said before, merging the boxes into the ground does two things: It prevents grenades from slipping underneath the boxes, and it solidifies the map placement, making the map look more professional. I'm surprised people are so shocked I did it... Yeah, the old spawn system didn't work because all of the spawn areas weren't lowered into the ground, so the only places you could spawn were the elevated platforms by the bases, and the canopies located in the map....BIG problem. Since then I've learned much more about the spawn system and have adjusted the map accordingly. And I had to keep the Gauss Hog, otherwise no one would have gotten in the warthog to begin with. With the narrow hallways, its the only vehicle besides the ghost that would be really effective in the map. I've had some really epic Gauss duels here....only to be lasered by some player in the distance. I'll be playing tonight if you want to get a few games in.
One of my friends showed me a map similar to this, and i've looked for it ever since. This one KILLS it, great job, can't wait to download.
That was probably the old version of this map, lol. It was released about 5 months ago so it's certainly possible.
That flag on the semi is great. Dyou know what happens to it if you flip the semi? Does it flip with it or hover in the air?
The semi won't flip at all because the territory is placed upon it. But I guess if the truck were to disappear the flag would float.
thats just a territory flag, not like a CTF flag. And actually they work as somewhat-anchors for the trucks, because the territory marker holds it down and in place a bit (ive done some stuff with this too in the past) EDIT: damn DTL, beat me to it by mere seconds lol
I've never played the original version but, judging from responses here, there's not much point, this one sounds like an all around improvement. I haven't had a chance to play a proper game on this yet, but have had a long forgethrough. Simple designs that really work are a hard thing to come by, and this one seems to fit the bill very well. The careful choices as to where to block off and force flow look like they're going to focus and organise gameplay in a highly beneficial way, whilst still leaving enough freedom to incorporate proper variation into games. The box geo-merging is a nice thing to incorporate, and far from unnecessary as some people seem to think. Its time taken to ensure that there are no lost grenades and other glitchy play, things that have had me screaming in the past on lesser forged maps. Its also something I need to work on myself and seeing how well this map turned out, even though you said you weren't that comfortable with at the start, reassures me. This is a really nice looking, simply laid out yet very carefully thought out map. I'm gonna try and set up a few games on it ASAP. But can I ask one thing, what is this talk of embedding spawn areas in the ground about? It sounds as if it is pretty important, in this case at least, and I'd be interested in learning more about spawn areas as I don't really use them at the moment.
Another sick map DTL! You never disappoint! Great job! I love this map so much! Me and my friends played a constant two hours of TS and other team objective games on it. It was really fun so definetly download this map
How did it not get feautured this map is amazing in so many ways draw the line fixed every problem with the original and by the way way to make an amazing map out of such a smiple concept.
If you've played on the map, then you'd know. Its an amazing map as far as gameplay is concerned. Not too mention it has some nice, small aesthetic touches.
ok this probably wont mean anything coming from me but i like this map. for sum reason it seams alot bigger then it actually is. i cant wait to play territorries on this tonight 4/5
Thank you to everyone who has supported this map and enjoyed it. It couldn't have won Best of Forge without you guys. Its time to give newer maps attention. This can always be found in the featured section anyways. Thanks again guys!