Keep your footing! Well yet again I redid my best-so-far asymmetrical map. I said keep your footing because this map takes more then just BR skillzz to win. You need to be able to be very observant of your surroundings, you need to be able to stay on top of this map to win. and when there are ups and downs at every turn you'll need to be able to keep your footing and not fall, but its just as easy to get back up, so don't alarmed. Now I have made some more updates now the least of which was the places that you can get out. Now I know that I said that I had plugged up the last 2 holes but I guess that I was wrong. After many more tests I had many people tell me that they could find places to get out in like the first minute. I still make no promises on having all the holes plugged up.Aside from the holes in the map, I added some more cover in the tower base side and added a power weapon, a Rocket Launcher (180 sec. re-spawn), to the overhang. Feedback and Ratings on the map PLEASE! and thanks! Shrine and Bridges Tower Base Mid Section Overview 1 1 Overview 2 Download PGL Bloodrent
I was looking at your merges some of them look a little messy and stuff I also noticed there were some places to get out and that the center was a little less effecent than the sides. Other than those problems looks great and plays great....3.8/5 yes its almost 4 material.
this map has a different kind of flow to it. and you need to play the map to see that the merging isn't sloppy at all its all in its place. but thanks for the comment
I saw that other PGL map you made. I thought it looked pretty sweet. I suggest that you might work on your merging a bit, but for the most part, it is a pretty sweet map.
I think this is a very good and strong aesthetically pleasing map and i will DL, (oooh, aaah, Y35 downloading a map?!?) lol
looks really good, but the only thing i saw is that the middle looks like ti would be a hassle to get around because of all the multi levels.
I never knew the PGL existed, eh. But seriously eh, looks good. you do in fact need to plug some holes in the wall, but the interlocking looks solid an ascetically the whole map is pleasing for me. Very nice work 4/5